My first foray into games for Facebook, this simple debut example still
exemplifies my approach to the design of entertainment and games: It not
only entertained, but also improved the player's typing speed.
Taking the form of a “3D space shooter on rails”, players typed character
sequences to launch torpedoes at asteroids bent on earth's destruction.
Features included user score tracking, last-level memory and high scores.
Components
Client - Flash / ActionScript 3 / Flex Framework / Javascript
Server - Perl, some PHP for Facebook API