Copyright 2020, Phil Leduc
Sometimes the idea of living as a hermit appeals to all of us. - John Eldredge
Hermit is a two player abstract strategy game in which players drop stones to create connected, owned groups of stones of odd sizes 1, 3 and 5 only. The game ends when neither player can legally place a stone. The player with the most groups on the board at game’s end wins. Ties are broken by the most groups of size 1, then by the most groups of size 3, and finally, the last player to place a stone wins. Because Hermit is a simple placement game, it can be played with paper and colored pens or pencils.
The game of Hermit requires the following components:
A 7 x 7 square (standard) or 5 x 5 hex game board,
Two sets of 30 stones
The setup for Hermit is simple, the game board starts empty. Central cells are off-limits for the first stone placement only.
A group is a set of edgewise/orthogonally connected, like-colored stones of size 1, 3 or 5 stones. Groups of size 1 are referred to as hermits. Even sized groups are not allowed.
Players decide who is to play first.
The first player must place/drop a stone on any empty cell other than the center cell.
From then on, players alternate playing stones, and must place a single stone per turn on any empty cell, such that groups of like-colored stones are formed on the game board. Group size is limited to 1, 3 and 5 only. This means there will be empty cells that may not be used by one or both players because groups of even size or any size greater that five may not be created. As more stones are placed, some of these off-limit cells may become available again! Note that opposing stones may be placed adjacent to each other because only like-colored stones contribute to the size of a group.
Players may pass their turn only if they have no legal placement. Their opponent continues play if possible. When both players have no legal moves, the game is over and a winner is determined.
The winner of the game is the player with the most groups on the board at game’s end. If there is a tie, whichever player has the most groups of size 1 wins. If still tied, the player with the most groups of size 3 wins. Finally, if still tied, the player to last place a stone wins! See Figures 2 and 3 for scoring examples.
Please note that for now these game rules may be duplicated and distributed via the web. All rights are reserved. Those that wish to program or sell this game in any form should contact the author at philleduc.pled@gmail.com for permission or a license to do so.