Baron, T., Heath, C., & Amresh, A. (2016, October). Towards a Context Agnostic Platform for Design and Assessment of Educational Games. In 10th European Conference on Games Based Learning: ECGBL 2016 (p. 34).
A literature review and initial concept paper that laid out the foundation for Content Agnostic Game Engineering, which is my doctoral work. Initial promise is shown for the idea of making educational games that can teach two different topics, without making any notable changes to the game play.
Heath, C. D., Baron, T., Gary, K., & Amresh, A. (2016, September). Reflection on Assumptions from Designing Female-Centric Educational Games. In Joint International Conference on Serious Games (pp. 25-41). Springer International Publishing.
Reported results from initial user testing of an educational game designed specifically for young female entrepreneurs. In particular, this discusses several design assumptions that were made from literature, many of which were shown to be inaccurate.
Baron, T., & Amresh, A. (2015, October). Word Towers: Assessing Domain Knowledge With Non-Traditional Genres. In European Conference on Games Based Learning (p. 638). Academic Conferences International Limited.
Reported results from a pilot test of an educational game that used an unusual genre to teach spelling content. This provided proof that educational games do not have to be locked into specific genres and was the starting point for some of the work that led to the 2016 October paper.