Extermination

Extermination is a campaign which unites these maps:

Brief Changelog

Significantly modified lighting and gameplay in Midnight Harvest, Cold Catwalks and Communication Station, gameplay only in Yanaurus Mine, and lite gameplay changes in Area 9800 and Arctic Infiltration.

All maps have fixed AI navigation graph (nodegraph) and the entire campaign can be completed with bots. Except Communication Station where they die at landing for some game bug reason.

Fixed soundscapes for Midnight Harvest, Area 9800, Yanaurus Mine.

Fixed custom sounds for Yanaurus Mine.

Added custom battle music for all maps. In Audio settings set your music volume to high and remove your custom battle music if you added it before.

Changed ending of Midnight Harvest and starting of Arctic Infiltration to be logically aligned.

Screenshot

https://plus.google.com/photos/104121543526067247969/albums/5792083273377846961

Download version 1.5 (2012.12.30)

ModDB

GameBanana

Extermination Campaign v1.4


List of maps

    • extermination01port.bsp
    • extermination02road.bsp
    • extermination03arctic.bsp
    • extermination04area9800.bsp
    • extermination05catwalks.bsp
    • extermination06yanaurus.bsp
    • extermination07factory.bsp
    • extermination08comcenter.bsp
    • extermination09hospital.bsp

Installation Instructions

See FAQ

Feedback threads:

http://forums.steampowered.com/forums/showthread.php?t=2821059

http://steamcommunity.com/app/630/discussions/0/864946409159604019/

Original maps can be downloaded here

https://docs.google.com/file/d/0B7pI083Z9asoRWtEN2dNOXN1ekk/edit

Changelog

Version 1.5 (2012.12.30)

General:

Fixed black visual artifacts that appear in far visible areas

Fixed transparent vents

01port:

Fixed in Onslaught, parasites jump out from the ground near the first hack

Fixed Some aliens spawn and fall through the ground

Fixed at mission start, grenade launcher aims through the metal grate floor

02road:

Fixed drops in framerate

Fixed spawners' height to be aligned to rail height

04area:

Fixed tech marine requirement is not removed on last door hacked

05catwalks:

Fixed if squad moves fast to the Escape area the drop ship is stuck and doesn't move down.

Fixed a stuckable area

06yanaurus:

Fixed: some aliens are stuck and doesn't move

Removed obsolete ambient generics

Removed ugly doors' shadows

08comcenter:

Changed outside lighting colors and added special effects for the first ambush

Decreased the amount of aliens in some places

Added a small delay before dropping from the ship

Fixed transparent vents

Version 1.4 (2012.10.05)

See Brief Changelog above