Extermination
Extermination is a campaign which unites these maps:
- Midnight Harvest Campaign by Jarhchief
- Arctic Infiltration by Specur
- Area 9800 by DK9800 Productions. This campaign was updated. See homepage
- Cold Catwalks by Hemuuuli / SJ
- Yanaurus Mine by Silver.Fox (Ayanami Fan)
- Forgotten Factory by Rohschinken
- Communication Station by HappyHiker82
- Full Treatment Syntek Hospital by x-ray surgeon
Brief Changelog
Significantly modified lighting and gameplay in Midnight Harvest, Cold Catwalks and Communication Station, gameplay only in Yanaurus Mine, and lite gameplay changes in Area 9800 and Arctic Infiltration.
All maps have fixed AI navigation graph (nodegraph) and the entire campaign can be completed with bots. Except Communication Station where they die at landing for some game bug reason.
Fixed soundscapes for Midnight Harvest, Area 9800, Yanaurus Mine.
Fixed custom sounds for Yanaurus Mine.
Added custom battle music for all maps. In Audio settings set your music volume to high and remove your custom battle music if you added it before.
Changed ending of Midnight Harvest and starting of Arctic Infiltration to be logically aligned.
Screenshot
https://plus.google.com/photos/104121543526067247969/albums/5792083273377846961
Download version 1.5 (2012.12.30)
List of maps
- extermination01port.bsp
- extermination02road.bsp
- extermination03arctic.bsp
- extermination04area9800.bsp
- extermination05catwalks.bsp
- extermination06yanaurus.bsp
- extermination07factory.bsp
- extermination08comcenter.bsp
- extermination09hospital.bsp
Installation Instructions
Feedback threads:
http://forums.steampowered.com/forums/showthread.php?t=2821059
http://steamcommunity.com/app/630/discussions/0/864946409159604019/
Original maps can be downloaded here
https://docs.google.com/file/d/0B7pI083Z9asoRWtEN2dNOXN1ekk/edit
Changelog
Version 1.5 (2012.12.30)
General:
Fixed black visual artifacts that appear in far visible areas
Fixed transparent vents
01port:
Fixed in Onslaught, parasites jump out from the ground near the first hack
Fixed Some aliens spawn and fall through the ground
Fixed at mission start, grenade launcher aims through the metal grate floor
02road:
Fixed drops in framerate
Fixed spawners' height to be aligned to rail height
04area:
Fixed tech marine requirement is not removed on last door hacked
05catwalks:
Fixed if squad moves fast to the Escape area the drop ship is stuck and doesn't move down.
Fixed a stuckable area
06yanaurus:
Fixed: some aliens are stuck and doesn't move
Removed obsolete ambient generics
Removed ugly doors' shadows
08comcenter:
Changed outside lighting colors and added special effects for the first ambush
Decreased the amount of aliens in some places
Added a small delay before dropping from the ship
Fixed transparent vents
Version 1.4 (2012.10.05)
See Brief Changelog above