Communication Station Sweep

Attention! This map was merged into Extermination campaign. If you came to this page from in-game URL this means that somebody is playing an old standalone version of this map. Please download the Extermination campaign and play the latest version of this map into that campaign.

Screenshots:

https://plus.google.com/photos/104121543526067247969/albums/5754652516874045169

Video:

http://www.youtube.com/watch?v=FTpn55662Ig

Download:

https://sites.google.com/site/swarmaddons/maps/extermination

Installation Instructions:

See FAQ

Feedback, bugs, suggestions:

http://forums.steampowered.com/forums/showthread.php?t=2748873

Original map:

http://swarmarmory.com/maps?action=view&id=374

Change log:

v. 1.2

- bloom fix

- I've added decals and overlays instead of static props,

- fixed collisions with rocks and garbage on the ground.

- Added blocking clips for bullets, light, npcs.

- Fixed areas where a player could fall or stuck.

- Added markers for objectives

- removed a lot of env_projecttexture entities which are expensive and replaced with light_spots.

- made some spawners disabled for easy and normal difficulty.

- Reflections (cubemaps)

- Stringable dictionaries

- Added color corrections and color transitions

- Fixed shadows, some rooms had black walls

- Added fog volume

- Fixed AI navigation

- Added lightning and thunder for the end part of the mission.

- Optimized rotating dynamic lights (they are enabled only if players are near)

- Fixed aliens unborrowing from the solid floor

- Added spawn from the air and 4 sec. adrenaline at start

v. 1.4

- Removed a lot of player stuckable areas.

- Fixed textures and some other visual bugs

- Added more mobs on the first hack

v. 1.6

- Fixed even more stuckable areas

- Fixed file names' conflicts with other addons

- Added objectives' images

- Added more monsters at the final fight for Hard and Insane

v. 1.7

- Made more realistic outdoor lighting

- Enhanced indoor lighting, made more beautiful shadows

- Hidden the room near the first hack and room with sealed door

- included NAV file

v. 1.8

- Significantly improved NPC navigation

- Blocked stuckable areas and places where player shouldn't be able to walk

- Moved some items (medkit, ammo etc) into crates

- Fixed the first mortar bug to attack players in the first hack

- Enhanced alien spawners

- Added a secret place

v. 1.9

- added explosions on the ground for marines to land on a clean surface (this is primarily for Onslaught, ASBI and ASB2, because marines often land on parasites)

- added details that make level more realistic

- clipped more stuckable areas

- added one more secret place

- fixed doors near the second hack and doors near computer hack

- fixed mortar bug not to walk from far away near the first hack

v. 2.0

- Fixed "Player receives damage at mission start after falling"

- Fixed spawners that spawn aliens which don't move

- Fixed reactor start sound

- Added parasites in some places of the map