Abilities
This is the list of acceptable abilities, and their function.
Academics
As per LotN:R.
Animal Ken
As per LotN:R. This is the retest for Animalism.
Archery
As per Dark Epics. It requires three static challenges (win or tie) to stake another vampire from range.
Athletics
As per LotN:R. This is the appropriate retest for spitting.
awareness
As per LotN:R. Does not retest with occult, and will not detect dementation use.
Academics
As per LotN:R.
Blindfighting
As per Dark Epics. Obtenebration does not fall into the category of 'natural darkness'. In such a case, blindfighting may be expended only to negate the retest of Shroud of Night. It will not negate the two-trait penalty.
Brawl
As per LotN:R.
Bureaucracy
As per LotE.
Computer
As per LotN:R.
Crafts
As per LotN:R. The focus of this ability must be specified at the time this ability is purchased. Crafts: Body is the retest for Vicissitude.
Demolition
As per Dark Epics. This ability requires Storyteller approval.
Dodge
As per LotN:R.
Drive
As per LotN:R.
Empathy
As per LotN:R. This ability requires at least ten minutes of roleplay before it can be used. Empathy is the retest for Dementation.
Enigmas
As per Dark Epics.
Etiquette
As per LotN:R. This ability must be expended within five seconds of your faux pas.
Expression
As per LotN:R. The focus of this ability must be specified at the time this ability is purchased.
Finance
As per LotN:R.
Firearms
As per LotN:R.
Fortune telling
As per LotN:SG. The type of 'fortune telling' must be determined upon purchasing this ability.
Gambling
As per LotWW.
Herbalism
As per tLN.
Hobby/professional/expert
As per LotN:R. The focus of this ability must be specified at the time this ability is purchased. This ability requires Storyteller approval.
Hunting
As per LotN:CG. This is the retest for your blood test at the beginning of game.
Instruction
Please see the section on teaching and learning.
Intimidation
As per LotN:R. This is the retest for Dread Gaze.
Investigation
As per LotN:R. This is the retest for Auspex.
Law
As per LotN:R.
Leadership
As per LotN:R. This is the retest for all Presence powers except Dread Gaze.
Linguistics
As per LotN:R. If studying the underlying principles of language, the typical limits of abilities apply. If each point of linguistics represents a different language, the limits do not apply.
Lore
As per Dark Epics. The focus of this ability must be specified at the time this ability is purchased. This ability requires Storyteller approval. Please see the lore section of the house rules.
MaLk-TiMe
Part of the Malkavian Clan advantage, and available only to them. A level of MaLk-TiMe may be expent to locate congregating Malkavians.
Medicine
As per LotN:R.
Meditation
As per Dark Epics.
Melee
As per LotN:R.
Occult
As per LotN:R. This is the retest for Thaumaturgy, Necromancy, Obtenebration, and all forms of Sorcery.
Performance
As per LotN:R. The focus of this ability must be specified at the time this ability is purchased.
Politics
As per LotN:R.
Psychology
As per LotN:CG. This ability requires at least an hour's worth of roleplay.
Repair
As per LotN:R.
Riding
As per LotWW.
Rituals
As per LotN:SG. This ability is only available to Sabbat characters. Required for learning/teaching Morality Paths (including Humanity)
Science
As per LotN:R. The focus of this ability must be specified at the time this ability is purchased.
Security
As per LotN:R.
Scrounge
As per LotN:R.
Stealth
As per LotN:R. This is the retest for Obfuscate.
Streetwise
As per LotN:R.
Subterfuge
As per LotN:R.
Survival
As per LotN:R. This is the retest for Fortitude Challenges.
Tactics
May be used to retract a stated combat action. As in an "Etiquette" style expenditure for declaring the wrong combat action. A successful Tactics test before a combat scene allows the player to distribute a number of extra retests to their allies equal to the amount of dots the testing character has in Tactics.
Theology
As per LotH:R.
Throwing
As per Dark Epics.
Torture
As per LotH:R.
Vamp
As per LotN:SG.