Week 1 - 1/24/2022
Introductions
Review the course syllabus
Explain 3D production pipeline
Basic overview
Aspects to be covered in class
Modeling
Texturing
Animation
Rendering
Compositing
Examples of 3d modeling
Differences between low poly and high poly
Low poly
https://cdn.tutsplus.com/cg/uploads/legacy/336_Blender_TRex_Modeling/Preview.png
High poly
Game mesh detail "bakes"
http://www.zbrushcentral.com/attachment.php?attachmentid=162270
The 3ds Max User Interface
Viewports
Navigation shortcuts
Command Panel
Basic Modelling Techniques
Simple geometry creation
Create tab
Modify tab
Transform tools
Angle snaps
Copying objects
Difference between clone options
Brief look at the modifier stack
Object selection
Selecting/de-selecting
Hiding/un-hiding
Isolating objects
Freezing selection
Pivot points
Moving and centering
Coordinates systems
Aligning objects
Grouping objects
Open/close groups
Ungroup
Organizing with the Layer Manager
Layer
Hierarchy
Reference board discussion
Difference between reference and concept art
Tips for gathering and laying it out in Photoshop
How to submit work
You will be submitting all work via blackboard.
Assignment: Due 1/27/2022
Project #1 https://sites.google.com/site/stevengladin3d/classroom-news/project-1_1?authuser=0
Week 2 - 1/27/2022
Due: Project # 1
Editable poly
Sub-object levels
https://www.youtube.com/watch?v=aDHOKCsLJZ4
Vertex
Weld
Target Weld
Split
Edge
Bridge
Connect
Border
Cap
Polygon
Inset
Bevel
Extrude
Copying
Element
Detach/attach
Edit Geometry options
Soft Selection
Smoothing groups
Modifier Stack
Concepts
Common modifiers for modeling
Symmetry
Turbosmooth
Shell
Slice
FFD
Bend
Lathe
Collapsing
Graphite Modeling tools
Paint Deform
Shift
Push/pull
Relax
Address techniques in question
Work on projects in class
Assignment: 2 Due 2/3/2022
Project #2 https://sites.google.com/site/stevengladin3d/classroom-news/project-2_1?authuser=0
Week 3 - 2/3/2022
Due: Project # 2
Creating shapes
Editing splines
Segment Editing
Attach
Vertex Editing
Changing vertex type
Refine
Weld
Chamfer/Fillet
Rendering options
Lathe modifier
Compound objects
Boolean
ProBoolean operations
Loft
Introduction to rendering
Rendering Options
Output size
Render Output
Safe frames
Lighting basics
Types of lights
Omni
Spotlight
Directional
Skylight
https://www.youtube.com/watch?v=W36JVW8NruU
Settings
Intensity
Color
Attenuation
Shadows
Shadow map
Ray-traced
Settings in Shadow Map Params
Address techniques in question
Work on project in class
Assignment 3 Collect Wooden Toy Reference Due 2/10/2022
Project # 3 https://sites.google.com/site/stevengladin3d/classroom-news/project-1?authuser=0
Week 4 - 2/10/2022
Edit this menu via the Pages tab
Show me
Due: Project # 3
Discussion of 3D modeling techniques for 3d printing
Modeling in real world units
Water tight models
Using Booleans
STL Check
Exporting meshes
Assignment 4 Modeled Wooden Toy Due 2/17/2021
Project # 4 https://sites.google.com/site/stevengladin3d/classroom-news/project-2?authuser=0
Week 5 - 2/17/2021
Due: Project # 4
UVW Unwrapping
Seams
Pelt Map
Render UVW template
Using Photoshop to texture 3d objects
Address techniques in question
Work on project in class
Assignment 5 Textured Book Due 2/24/2022
Project # 5 https://sites.google.com/site/stevengladin3d/classroom-news/project-5?authuser=0
Week 6 - 2/24/2022
Due: Project # 5
Introduction to materials
Understanding the difference between maps and materials
https://sites.google.com/site/stevengladin3d/learning/shaders
Managing materials
Copy
Move
Renaming
Standard Materials
Shader Parameters
Basic Parameters
Ambient/Diffuse Color
Specular color
Specular highlights
Self-illumination
Opacity
Assigning Bitmaps to Materials
Bitmaps
Bump maps
Reflection Mapping
Mapping Coordinates
UVW Map modifier
Assignment: 6 Treasure Chest Due 3/3/2021
https://sites.google.com/site/stevengladin3d/classroom-news/project-3?authuser=0
Week 7 - 3/3/2022
Due: Project: 6
https://www.youtube.com/watch?v=gILmtT_osx0
Introduction to Lighting
Types of standard lights
Omni
Directional
Spot
Skylight
Shadow types
Shadow Map
Raytrace
Area light
Mental Ray renderer
Arch&Design materials
Global illumination
Address techniques in question
Work on project in class
Assignment: 7 Desk Fan Due 3/10/2022
https://sites.google.com/site/stevengladin3d/classroom-news/project-7?authuser=0
Week 8 - 3/10/2022
Due: Project 7
Review techniques in question
Start on project 8
Assignment: 8 Textured Room Due 3/31/2022
https://drive.google.com/file/d/0B04mFvG5z5B_TUlhWDlTNFRfbXc/view?usp=sharing
Week 9 - 3/17/2022
No Class Spring Break, Have fun be safe!
Week 10 - 3/24/2022
No Project due
Review techniques in question
Continue working on project 8
Textured room due 3/31/2022
Assignment: 8 Textured Room
Continue working project 8 textured room.
Week 11 - 3/31/2022
Due: Project 8 Textured Room
Introduction to animation
Understanding animation and key frames
Animation Principles
https://sites.google.com/site/stevengladin3d/learning/5b-animate-1/5b-animate
Animation in 3DS Max
https://sites.google.com/site/stevengladin3d/learning/5b-animate-1/general-animation-techniques
Key framing
Adjusting keys
Adjusting the timeline length
Assignment: 9 Begin work on bouncing ball animation
https://sites.google.com/site/stevengladin3d/classroom-news/project-9?authuser=0
Week 12 - 4/7/2022
Assignment:
Animation Refresher
Fine-tuning animation techniques
Smoothing animation in curve editor
Linking basics
https://www.youtube.com/watch?time_continue=334&v=G45UNuvsXOo
Link/Unlink
Scene explorer
Sort by layer
Sort by hierarchy
Working with cameras
Free camera
Target camera
Creating a camera rig
Path constraints
Creating animated previews
Uploading videos to Youtube
Address techniques in question
Work on projects
Assignment: 9
Start working on Project #9 bouncing ball animation due 4/28/2022
Week 13 - 4/14/2022
Assignment: 9:
Continue working on Project #9 bouncing ball animation
Introduction to After Effects
Composition settings
Adding/editing footage
Adding audio
Layer adjustments
Render settings
Different file types (.jpg, .png, .tga)
Alpha channel
Naming conventions
Media Encoder
Address techniques in question
Work on projects
Week 14 - 4/21/2021
Assignment:
Project #9 Final Bouncing Ball Animation due 4/28/2022
MassFX simulation
Address techniques in question
Work on projects
Due Project: 9 Bouncing Ball
Week 15 - 4/28/2022
Due Project: 9 Bouncing Ball due
Week 16 - 5/5/2022
Week 17 - 5/12/2022
Semester Ends - 5/13/2022