ruins

Old forum thread demonstrating a useful method of work.

Kalmarjan

5/13/06

What is the best workflow to create a building that is crumbled, and ruined?

It is nice that we get those nice crisp edges, but what about buildings that are more aged? Or a castle?

Any ideas?

Sandeman

Stu

5/13/06

Just make the castle as you would normally and then leave it out in the weather for 1000-1500 years.Or if you are in a bit more of a hurry, you could try PhotoShop.

Kalmarjan

5/13/06

LOL

I have no problem with the photoshopping... as a matter of fact that is what brought me here. :)

Seriously though, is there a way to "erode" a face? Or will this be something I must take inside of another program, like Vue5?

Sandeman

Stu

5/13/06

Sandeman,

obviously the model could be set up with sections missing and generally deformed.

In theory the sandbox tools could be used to create an eroded effect on surfaces but I think I would be looking more at a lot of texture work and image mapping.

I cant help much with Vue5 but people do seem to produce a lot of this sort of stuff using Vue.

catamountain

5/13/06

There's a "rock" forming technique here rockwork that can be applied to shapes other than rocks. And a file below for some techniques.

ruined arches.skp

aposaric

5/14/06

Catamountain, this is really nice presentation, and you really made a mess of that aqaduct or whatewer it is, that seems like a lot of fun;-))

cheers

Kalmarjan

5/14/06

Wow! That is really cool.

Is this a script that I need to DL? I will search for the auto-fold inside of SU.

Thank you for the info, this really helps.

Sandeman

catamountain

5/14/06

Your welcome. For the geodesic dome http://phrogz.net/RubyLibs/rdoc/index.html click on the link after "Sketchup::Geodesic" then you get to a page and click on the link after the words "full code".

Autofold is Move+Alt (PC). And sometimes you need to add the Shift key to lock/help control the direction of travel for Autofold.

____

6-13-15 update: Search the 3D Warehouse for the above mentioned geodesic domes too. Eneroth Fractal Terrain Eroder will create a nice craggy, surface from any model for intersecting purposes.

Glenn (at home)

5/145/06

Quoting catamountain:

There's a "rock" forming technique here http://forum.sketchup.com/showthread.php?t=68937 that can be applied to shapes other than rocks. And a file below for some techniques.

Yeah, just make it and then start breaking it up. Here is one I did a while back.

catamountain

5/15/06

Kalmarjan,

I had a little moment of enlightenment today. While a geodesic dome is a nice triangulated base structure to cut up walls, modifying a dome (or a dome part composition) to be craggy, with a mix of hidden and visible lines before you cut up a model and then making it a component would be more useful in the long run.

You can create your own bits o' destruction component folder. You will have all sorts of different cracks/surface deformations (selecting glue to any and checking cut opening may work here), weathering profiles, different poly counts, etc. Modifying/working with an exploded component will free up some time to make more attractive models. If pieces stay as components, they can be made Unique for custom tweaking. Erase+Ctrl (PC) and Erase+Shift are very useful for spot softening and hiding.

This gets me thinking.... Thank you for your original posting.

Chris Fullmer

5/15/06

hhhmmm cat, I like the crack component idea.

Chris Fullmer

Kalmarjan

5/15/06

You will have all sorts of different cracks/surface deformations (selecting glue to any and checking cut opening may work here), weathering profiles, different poly counts, etc. Modifying/working with an exploded component will free up some time to make more attractive models. If pieces stay as components, they can be made Unique for custom twicking. Erase+Ctrl (PC) and Erase+Shift are very useful for spot softening and hiding.

This gets me thinking.... Thank you for your original posting.

No problem. Once I know enough to be able to figure out half of what you just said, then I will be good to go. :)

Sandeman

Who always want to be of some use, even as a newbie