ruins
Kalmarjan
5/13/06
What is the best workflow to create a building that is crumbled, and ruined?
It is nice that we get those nice crisp edges, but what about buildings that are more aged? Or a castle?
Any ideas?
Sandeman
Stu
5/13/06
Just make the castle as you would normally and then leave it out in the weather for 1000-1500 years.Or if you are in a bit more of a hurry, you could try PhotoShop.
Kalmarjan
5/13/06
LOL
I have no problem with the photoshopping... as a matter of fact that is what brought me here. :)
Seriously though, is there a way to "erode" a face? Or will this be something I must take inside of another program, like Vue5?
Sandeman
Stu
5/13/06
Sandeman,
obviously the model could be set up with sections missing and generally deformed.
In theory the sandbox tools could be used to create an eroded effect on surfaces but I think I would be looking more at a lot of texture work and image mapping.
I cant help much with Vue5 but people do seem to produce a lot of this sort of stuff using Vue.
catamountain
5/13/06
There's a "rock" forming technique here rockwork that can be applied to shapes other than rocks. And a file below for some techniques.
aposaric
5/14/06
Catamountain, this is really nice presentation, and you really made a mess of that aqaduct or whatewer it is, that seems like a lot of fun;-))
cheers
Kalmarjan
5/14/06
Wow! That is really cool.
Is this a script that I need to DL? I will search for the auto-fold inside of SU.
Thank you for the info, this really helps.
Sandeman
catamountain
5/14/06
Your welcome. For the geodesic dome http://phrogz.net/RubyLibs/rdoc/index.html click on the link after "Sketchup::Geodesic" then you get to a page and click on the link after the words "full code".
Autofold is Move+Alt (PC). And sometimes you need to add the Shift key to lock/help control the direction of travel for Autofold.
____
6-13-15 update: Search the 3D Warehouse for the above mentioned geodesic domes too. Eneroth Fractal Terrain Eroder will create a nice craggy, surface from any model for intersecting purposes.
Glenn (at home)
5/145/06
Quoting catamountain:
There's a "rock" forming technique here http://forum.sketchup.com/showthread.php?t=68937 that can be applied to shapes other than rocks. And a file below for some techniques.
Yeah, just make it and then start breaking it up. Here is one I did a while back.
catamountain
5/15/06
Kalmarjan,
I had a little moment of enlightenment today. While a geodesic dome is a nice triangulated base structure to cut up walls, modifying a dome (or a dome part composition) to be craggy, with a mix of hidden and visible lines before you cut up a model and then making it a component would be more useful in the long run.
You can create your own bits o' destruction component folder. You will have all sorts of different cracks/surface deformations (selecting glue to any and checking cut opening may work here), weathering profiles, different poly counts, etc. Modifying/working with an exploded component will free up some time to make more attractive models. If pieces stay as components, they can be made Unique for custom tweaking. Erase+Ctrl (PC) and Erase+Shift are very useful for spot softening and hiding.
This gets me thinking.... Thank you for your original posting.
Chris Fullmer
5/15/06
hhhmmm cat, I like the crack component idea.
Chris Fullmer
Kalmarjan
5/15/06
You will have all sorts of different cracks/surface deformations (selecting glue to any and checking cut opening may work here), weathering profiles, different poly counts, etc. Modifying/working with an exploded component will free up some time to make more attractive models. If pieces stay as components, they can be made Unique for custom twicking. Erase+Ctrl (PC) and Erase+Shift are very useful for spot softening and hiding.
This gets me thinking.... Thank you for your original posting.
No problem. Once I know enough to be able to figure out half of what you just said, then I will be good to go. :)
Sandeman
Who always want to be of some use, even as a newbie