SteelWorks - now with editor

Post date: 11-Nov-2012 21:30:34

More work on my game/experiment.

The editor now does all the basic stuff - add and remove tiles with rotation, and everything built with an eye towards touch interfaces. (The camera rotation trigger is currently mapped to middle-click, so I've screwed myself on my work Mac, but anyway...)

Last night I serialised a level to XML for the first time - with a few additions in the UI I should be able to added saving and loading to the interface. Then, all that's left is to make it into a game - splash screen, start and finish markers, winning/losing conditions - the last 90%, in other words. :)