DNJNLY: 1
Post date: 08-Aug-2011 10:21:07
To start with, we need to do a little setting up and brainstorming. To this end we've:
- Talked about art style, and looked at what tiles my team mate can make. I recommended some I saw on Deviant Art as a good starting place.
- Started brainstorming levels, and created a basic idea for one.
- Set up a Subversion repository and dropped a few files into it...
- ...including a PyGame demo file, to make sure we're both set up for PyGame development.
This all allows us to test our tools, and start experimenting without getting too deep into code up front.