Link back to Processing page, which has links to base game, sprites, and documentation.
A quick note:
The most recent version of the base game has a slightly different draw event. It includes a call to clearObjects(), which is necessary to remove objects that are destroyed. It looks like this:
void draw() { //The draw loops continuously in order to run the game, change code here that you want to check every game loop
background(backgroundColor);
noStroke();
updateObjects();
drawObjects();
clearObjects();
}
YouTube Videos:
-Catch Game Part 1-
-Catch Game Part 2-
-Catch Game Part 3-
-Catch Game Part 4-
-Catch Game Part 5-