topic(s)

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OODA :: model(s) / system(s) of training / reference(s)

  1. 基本 (kihon) -- foundational body movements
  2. 法形 (hokei) -- mastering the true significance
  3. 乱捕り (randori) -- responding to opponent's attack
  4. 演武 (embu) -- learning how to apply hokei 

terminology / principle(s) in shorinji kempo

  1. 経脈 の 理/keimyaku no ri -- kyusho (急所)
  2. 鈎手 の 理/kagite no ri -- protection method(s)
  3. 梃子 の 理/teko no ri -- lever(s)
  4. 車 の 理/kuruma no ri -- rotational motion(s)
  5. 弾み の 理/hazumi no ri -- ... momentum ...

当身/atemi: opponent: kyo/虚, attacker: jitsu/実

  1. 急所 の 位置 -- kyusho/points: striking accurately
  2. 当身 の 間合 -- ma'ai: appropriate distance
  3. 当身 の 角度 -- kakudo/angle: striking effectively
  4. 当身 の 速度 -- sokudo/speed: with great effect
  5. 当身 の 虚実 -- kyojitsu: proper moment

techniques -- goho:剛法 / juho:柔法

  • nio ken – 仁王拳 --  single counter attack
  • sango ken – 三合 -- hand as guard, counter attack with kick
  • tenno ken -- 王拳 -- defence and counter attack triggered by punch
  • byakuren ken – 白蓮拳 -- guarding hand or arm is used for counter attack
  • kakuritsu ken –   -- sequence of guarding against kicks and counter attack with kick
  • chio ken --  地王拳 -- defence and counter attack triggered by kick
  • kongo ken –  金剛拳 -- lock and hold opponent
  • ryuo ken –   王拳 -- techniques for escaping from holds
  • ryuka ken  -- 龍樺  -- ryuo ken techniques for throwing
  • rakan ken – 羅漢 -- techniques based on traditional juho forms
  • goka ken – 五花拳 -- throwing techniques, some guarding against goho

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