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少林寺拳法

six characteristics / 6 特徴 ( とくちょう)

  1. 拳禅一如 (kenzen ichinyo) -- unity of ken and zen
  2. 力愛不二 (riki ai funi) -- strength / love together
  3. 守主攻従 (shushu koju) -- (1) defence / (2) offence
  4. 不殺活人 (fusatsu katsujin) -- not kill but awaken
  5. 剛柔一体 (goju ittai) -- hard / soft one whole
  6. 組手主体 (kumite shutai) -- paired practice

鼑:vessels(テイ) / 法:systems / 系:branches(けい)

  • 三鼑 (vessels) -- 智 (wisdom) / 体 (body) / 心 (heart)
  • 三法 (systems) -- 柔法/juho, 整法/seiho, 剛法/goho
  • 二十五系 (nijugo kei) -- 25 branches

seiho -- 整法

  • 活法 / 整骨 (kotsu) / 整脉 (myaku) / 整経 (kei)

system(s) of training

  1. 基本 (kihon) -- foundational body movements
  2. 法形 (hokei) -- mastering the true significance
  3. 乱捕り (randori) -- learning how to apply hokei
  4. 演武 (embu) -- responding to opponent's attack

principle(s) in shorinji kempo

  1. 経脈 の 理/keimyaku no ri -- kyusho (急所)
  2. 鈎手 の 理/kagite no ri -- protection method(s)
  3. 梃子 の 理/teko no ri -- lever(s)
  4. 車 の 理/kuruma no ri -- rotational motion(s)
  5. 弾み の 理/hazumi no ri -- momentum
  6. other(s) -- nerve / motor reflex, psychological

当身/atemi: opponent: kyo/虚, attacker: jitsu/実

  1. 急所 の 位置 -- kyusho/points: striking accurately
  2. 当身 の 間合 -- ma'ai: appropriate distance
  3. 当身 の 角度 -- kakudo/angle: striking effectively
  4. 当身 の 速度 -- sokudo/speed: with great effect
  5. 当身 の 虚実 -- kyojitsu: proper moment

間合/ma'ai -- distancing

  • 基本間合/kihon ma'ai -- basic -- one step one fist
  • 近間/chikama -- offense/攻撃間合 -- close ma'ai
  • 遠間/toma -- defensive/防衛間合 [守主攻従/後の先]

先/sen -- initiative

  • 先/sen -- (対/tai no sen) -- mutual sen
  • 後の先/go no sen -- (待/machi no sen) -- waiting
  • 先の先/sen no sen -- (先々/sensen no sen) -- before

気の先/ki no sen

  • 既発の先/kihatsu no sen -- manifest
  • 未発の先/mihatsu no sen -- unactualized

師 の 格/kaku -- teaching(s)

  1. 守 (shu/obey) -- copy
  2. 破 (ha/render) -- apply
  3. 離 (ri/detach) -- improve

武道 -- elemens(s)

  1. 技/gi_ -- skill
  2. 術/jutsu -- tactics
  3. 戦略/ryaku -- strategy

techniques -- goho:剛法 / juho:柔法

  • nio ken – 仁王拳 --  single counter attack
  • sango ken – 三合 -- hand as guard, counter attack with kick
  • tenno ken -- 王拳 -- defence and counter attack triggered by punch
  • byakuren ken – 白蓮拳 -- guarding hand or arm is used for counter attack
  • kakuritsu ken – 確立 -- sequence of guarding against kicks and counter attack with kick
  • chio ken --  地王拳 -- defence and counter attack triggered by kick
  • kongo ken –  金剛拳 -- lock and hold opponent
  • ryuo ken –   王拳 -- techniques for escaping from holds
  • ryuka ken  -- 龍樺  -- ryuo ken techniques for throwing
  • rakan ken – 羅漢 -- techniques based on traditional juho forms
  • goka ken – 五花拳 -- throwing techniques, some guarding against goho

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