Here are my academic papers, all on the topic of procedural generation. BibTex
You can reach me at: sepia . mage (at) gmail . com
SokoStroop (2015)
Joshua Taylor, Thomas D. Parsons, and Ian Parberry. Comparing player attention on procedurally generated vs. hand crafted Sokoban levels with an auditory Stroop test. In Proceedings of the 10th International Conference on the Foundations of Digital Games, Jun 2015.
BibTex
Clutter (2011)
Joshua Taylor and Ian Parberry. Randomness + structure = clutter: A procedural object placement generator using Petri nets. In Proceedings of the 10th International Conference on Entertainment Computing (ICEC), pp. 424–427. Springer, Oct 2011.
BibTex
Sokoban Generator (2011)
Joshua Taylor and Ian Parberry. Procedural generation of Sokoban levels. In Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp. 5–12. EUROSIS, Sep 2011.
BibTex