This section is for those playing weapons. If you are creating a MEISTER you can skip over this.
In this slot, you will put down the name of your weapon your character can transform into.
There are some restrictions when it comes to making a weapon character, as some weapons are no longer allowed. These will be listed below.
ASIDES FROM THESE LIMITATIONS, FOLLOW WHERE YOUR IMAGINATION TAKES YOU.
For this, you will give an in-depth description of what your weapon form looks like. This means IN-DEPTH. Like any other description based slot, this needs to be at least a paragraph (4-5 sentences.)
If you do not wish to describe your weapon, please provide an image of it in your application.
Unlike meisters, weapons can have magical abilities to start out.
You are limited to a max of 2 (two) abilities/capabilities, each of them must be related in theme and they can only do one thing. You CANNOT have an ability that increases your meister’s speed, strength, and durability. It can, however, do one of those things.
It is recommended that you add both abilities when you first make your character as you will not be able to add to them later unless you win a GIVEAWAY.
Abilities that auto-hit, hit in a large AoE (Area of Effect) or are broken/unfair are NOT allowed.
Depending on how strong the ability is, it will be given a reply cool-down. This is how many times you have to reply in roleplay before your character can use this ability again.
This part of the sheet is usually the hardest as it is impossible to cover every base on what kinds of abilities are and are not allowed.
Staff will do their best to help you make something both balanced and fun. Please keep in mind, however, that they have the final say in what is or is not acceptable.
(Side note: This section on WEAPON CAPABILITIES is also applicable to meister characters should they receive a wavelength via a GIVEAWAY.)