Post date: Jun 22, 2015 5:14:15 AM
Medium fiend (demon), chaotic evil
AC: 15
HP: 59 (9d8+18)
Speed: 40 ft., Web 30 ft., Climb 30
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Skills: Stealth +5, Perception +2
Senses: darkvision 90 ft.
Passive perception: 13
Languages: --
CR: 12
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Traits:
Innate Spellcasting. The spithriku, as tanar'ri, can innately cast the following spells as a 7th level wizard, requiring no material components:
(at will): darkness 15' radius, teleport, fear (touch)
(3/day): telekinesis
Spider Climb: The spithriku can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Summon Demon (3/day): 2d8 Kakkuu or 1d4 Spithriku, 40% chance of success
Web Sense. While in contact with a web, the spithriku knows the exact location of any other creature in contact with
the same web.
Web Walker. The spithriku ignores movement restrictions caused by webbing.
Enhanced Senses: Sensory hairs on their pedipalps allow them to detect invisible creatures within 30 feet. The ability is continuously active and is never foiled by nondetection spells or items that foil divination spells. Spithriku never suffer melee or movement penalties for darkness.
Action:
Bite: Melee Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d6+2), CON saving throw or paralyzed.
Web (1/3 rounds): Ranged Attack: +5 to hit, 20 foot cone. Hit: Entangled (as 1st level druid spell). Web can be cut (AC 12, HP: 5) or burned (1d8 damage to creatures in web area).
Cause Fear (touch): Melee Attack: +5 to hit, reach 5 ft., one creature. Hit: target must make a DC 15 Wisdom saving throw or become frightened for 1 minute. The target can try to break the fear at the end of its turn. Once a target ceases to be frightened, it is immune to it for 24 hours.
Description:
These tanar’ri look like larger, more fearsome kakkuu, which is what they are (though they resent the fact if anyone points it out) In addition to its eight legs, a spithriku has a pair of peripalps (leg-like appendages) growing from the base of its wolf neck. The pedipalps can not manipulate objects, but they are covered with sensitive hairs that can detect even the slightest vibration.
Spithriku are as blood-thirsty as their lesser kin, but more intelligent and cunning. They can communicate with any intelligent creature via telepathy. They are unable to speak, but can voice all manner of snarls, grunts, barks, and howls. Spithriku can understand and communicate in the animalistic snarling of kakkuu
A spithriku weighs about 350 pounds.