Post date: Jun 22, 2015 5:14:15 AM
Medium fiend (demon), chaotic evil
AC: 15
HP: 60 (8d8)
Speed: 40 ft., Web 30 ft., Climb 30
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Skills: Stealth +7, Perception +3
Senses: darkvision 90 ft.
Passive perception: 13
Languages: Any language, telepathy 60 ft.
CR: 17
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Traits:
Innate Spellcasting. The Lycosidilith, as tanar'ri, can innately cast the following spells as a 10th level wizard, requiring no material components:
(at will): darkness 15' radius, invisibility, alter self, teleport, fear (touch), telekinesis
(3/day): forget, mirror image, polymorph self
Spider Climb: The spithriku can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Summon Demon (3/day): 2d10 kakkuu, 1d8 spithriku, 1d4 phisarazu, or 1 Iycosidilith 60% chance of success
Web Sense. While in contact with a web, the lycosidilith knows the exact location of any other creature in contact with
the same web.
Enhanced Sensory Perception: Sensory hairs on the lycosidilith's arms and snouts allow them to detect invisible creatures within 50 feet. The ability is continuously active and is never foiled by nondetection spells or items that foil divination spells. Lycosidilith's never suffer melee or movement penalties for darkness.
Web Walker. The lycosidilith ignores movement restrictions caused by webbing.
Action:
Bite: Melee Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d8+2), CON saving throw or paralyzed in 1d3 rounds. Save every 2d6 rounds to awaken. Even if the saving throw succeeds, the victim suffers a -3 penalty to Dexterity for 2d6 rounds. Additional bites do not increase the penalty but they extend its duration. A slow poison spell applied before the onset negates the penalty.
Further, the venom destroys tissue if the bite is not treated. Even if the saving throw succeeds, the victim develops a festering sore within 2d8 rounds. Initially, the victim loses one hit point (1) and an additional hit point (1) each day the sore goes untreated. A neutralize poison spell ends the effect, but does not heal the damage. Multiple bites cause multiple sores, but a single neutralize poison spell can treat all a victim's sores.
Web (1/3 rounds): Ranged Attack: +6 to hit, 50 foot cone. Hit: Entangled (as 1st level druid spell). Web can be cut (AC 12, HP: 5) or burned (1d8 damage to creatures in web area).
Description:
A lycosidilith has a sleek, hairless spider body. Chitinous plates cover the creature's back and belly. The wolf head is
furry, but backed by bony plates. A lycosidilith is usually green or blue overall, with yellow, black, or orange, speck-
les, spots, or rings. The bony plates on the wolf head are the same color as the rest of the creature's body, but the fur is
typically black or gray. Two robust humanoid arms sprout from the base of the neck.
A lycosidilith weighs about 400 pounds.
Lycosidiliths have pleasant voices that belie their monstrous appearance. They can converse eloquently in any language. They also can speak and understand the feral language of kakkuu and can telepathically communicate with any intelligent creature.
Lycosidiliths have the standard tanar'ri spell-like abilities. Their infravision has a 90-foot range. Their gate ability allows them to summon 2d10 kakkuu, 1d8 spithriku, 1d4 phisarazu, or Iycosidilith three times a day with a 60% chance of success. Lycosidiliths have the following additional spell-like abilities: at will. they can cause fear (as the 4th level wizard spell) in a single creature by touch, become invisible, alter self and telekinesis. Three times a day they can cast forget, mirror image, and polymorph self. All spell-like abilities function at 10th level.
Lycosidiliths have all the silk-producing abilities of phisarazu, except that the lycosidilith entangle ability can be used every two rounds and has a larger area of effect (the cone is 50 feet long) and their glitterdust ability has a range of 40 yards. Lycosidiliths can create a web effect (as the 2nd level wizard spell) once every three rounds. Lycosidiliths webs have a range of 50 yards and are only 50% likely to burn each round that fire is applied to them, no matter what form the webbing takes.