Post date: Jun 22, 2015 2:26:19 AM
Medium fiend (demon), chaotic evil
AC: 14
HP: 38 (5d8)
Speed: 40 ft., Web 30 ft., Climb 30
--
--
Skills: Stealth +5, Perception +2
Senses: darkvision 60 ft.
Passive perception: 13
Languages: --
CR: 6
--
Traits:
Innate Spellcasting. The kakkuu, as tanar'ri, can innately cast the following spells, requiring no material components:
(at will): darkness 15' radius, teleport
Spider Climb: The kakkuu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Summon Demon (1/day): 1d8 Kakkuu, 35% chance of success
Web Sense. While in contact with a web, the kakkuu knows the exact location of any other creature in contact with
the same web.
Web Walker. The kakkuu ignores movement restrictions caused by webbing.
Action:
Bite: Melee Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (2d4+2), CON saving throw or paralyzed.
Web: Ranged Attack: +5 to hit, must be dropped from above. Hit: Grappled and being raised at speed of 30 ft. Web can be cut (AC 12, HP: 5) or burned.
Description:
The kakkuu (pronounced Kah-KOO) are the weakest and least intelligent of the spyder-fiends. They have bloated spider bodies and mangy, filthy wolf heads. Kakkuu are bloodthirsty and animalistic; they can communicate with each other by means of fierce snarls, barks, and howls. The more intelligent tanar'ri can order them about with their telepathic abilities.
A kakkuu weighs about 300 pounds.