Magic Items

Falcatas of Lightning: 1d6 damage, light, finesse. Requires attunement. Powers: Once per day the bearer of both blades may speak with birds as the speak with animals spell. While in combat, whenever the bearer deals damage to a hostile creature, with either blade they gain a charge. On their next attack, the bearer can deal 1-2 extra lightning damage on their next attack, depending on how many charges they gained on the previous round. If a round goes by and the weapon has not struck a foe, it loses all charges.

Amulet of Health: Requires attunement. Powers: The wearer's Constitution is 19 while they wear this amulet.

Half-plate Armor of the Winds: AC15 + Dexterity modifier up to max of 2. Requires attunement. Powers: Wearer's base movement increases by 5 feet, and the armor does not impose disadvantage on stealth checks.

Ring of Agility: Requires attunement. Powers: This ring has 3 charges and it regains 1d3 charges daily at dawn. When the wearer fails a Dexterity saving throw they may use their reaction to expend one charge to reroll the savings throw.