Papers

See Google Scholar for a variety of other more up-to-date information (like who cites these).

-Academic Publications-

Bergstrom, K., & Poor, N. (2023). We have always been social: Comparing social expressiveness between single-player and multiplayer gamers.  Journal of Gaming & Virtual Worlds, 15(3). https://doi.org/10.1386/jgvw_00081_1 

Poor, N. (2023). Human–Machine Communities: How Online Computer Games Model the Future. In A. L. Guzman, R. McEwan, & S. Jones, The SAGE Handbook of Human–Machine Communication. Sage.

Bergstrom, K., & Poor, N. (2022). Signaling the Intent to Change Online Communities: A Case from a Reddit Gaming Community. Social Media + Society. https://doi.org/10.1177/20563051221096817

Poor, N., Skoric, M., & Lampe, C. (2022). Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities. The Information Society, 38(3). https://doi.org/10.1080/01972243.2022.2071219

Bergstrom, K., & Poor, N. (2021). Reddit gaming communities during times of transition. Social Media + Society, 7(2).  https://doi.org/10.1177/20563051211010167

Poor, N. (2020). Open-Source’s inspirations for Computational Social Science: Lessons from a failed analysis. Media and Communication, 8(3)., 231-238.

Poor, N. (2019). Building and sustaining large, long-term online communities: Family business and gamifying the game. Proceedings of the 14th International Conference on the Foundations of Digital Games

Poor, N. (2018). Safety in numbers: Online community sizes in response to digital human predation. In Breuer, J., Pietschmann, D., Liebold, B., and Lang, B., (eds.), Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers, Routledge, New York, NY. 

Davidson, R., & Poor, N. (2018). Location, location, location: How digital platforms reinforce the importance of spatial proximity. Information, Communication, and Society, 22 (10), 1464-1478.

Poor, N. (2017). "The Ethics of Using Hacked Data: Patreon’s Data Hack and Academic Data Standards". In Zimmer, M., and Kinder-Kurlanda, K., (eds.), Internet Research Ethics for the Social Age. Peter Lang: New York, NY. (A slightly different version of the below, in a book.)

Poor, N., & Davidson, R. (2016). The Ethics of Using Hacked Data: Patreon’s Data Hack and Academic Data Standards. Data & Society, Council for Big Data, Ethics, and Society. (A slightly different version of the above, online only.)

Davidson, R, & Poor, N. (2016). Why sugar daddies are only good for Bar-Mitzvahs: Exploring the limits on repeat crowdfunding. Information, Communication, and Society, 19(1), 127-139.

Poor, N, & Skoric, M. (2016). Play together, stay together? Community cohesion and stability in an MMO. Proceedings of the 49th Annual Hawaii International Conference on System Sciences. Los Alamitos, CA: Computer Society Press.

Poor, N. (2015). What MMO communities don’t do: A longitudinal study of guilds and character leveling, or not. Proceedings of the 2015 International Conference on Weblogs and Social Media.

Davidson, R, & Poor, N. (2015). The barriers facing artists’ use of crowdfunding platforms: Personality, emotional labor, and going to the well one too many times. New Media & Society, 17(2), 289-307. 

Poor, N. (2014). Computer game modders' motivations and sense of community: A mixed-methods approach. New Media & Society, 16(8),  1249-1267.

Poor, N., & Skoric, M. (2014). Death of a guild, birth of a network: Online community ties within and beyond code. Games & Culture, 9(3), 182-202.

Poor, N. (2014). Collaboration via cooperation and competition: Small community clustering in an MMO. Proceedings of the Forty-Seventh Annual Hawaii International Conference on System Sciences, January 6-9, 2014. Los Alamitos, CA: Computer Society Press.

Skoric, M., & Poor, N. (2013). Youth engagement in Singapore: The interplay of traditional and social media. Journal of Broadcasting and Electronic Media, 57(2), 1-18.

Poor, N. (2012). Digital elves as a racial other in video games: Acknowledgement and avoidance. Games & Culture, 7(5), 375-396.

Skoric, M., Pan, J., & Poor, N. (2012). Social media and citizen engagement in a city-state: A study of SingaporeProceedings of the Sixth International AAAI Conference on Weblogs and Social Media, June 4-7, 2012. AAAI Publications.

Poor, N. (2012). When firms encourage copying: Cultural borrowing as standard practice in game spaces. International Journal of Communication, 6, 689-709.

Skoric, M., Poor, N., Achananuparp, P, Lim, E. P., & Jiang, J. (2012). Tweets and votes: A study of the 2011 Singapore General Election. Proceedings of the Forty-Fifth Annual Hawaii International Conference on System Sciences, January 4-7, 2012. Los Alamitos, CA: Computer Society Press.

Skoric, M., Poor, N., Liao, Y., & Tang, S. W. H. (2011). Online organization of an offline protest: From social to traditional media and back. Proceedings of the Forty-Fourth Annual Hawaii International Conference on System Sciences, January 4-7, 2011. Los Alamitos, CA: Computer Society Press.

Skoric, M., Tang, S. W. H., Liao, Y., & Poor, N. (2010). Technology as place. In S. Allan (Ed.), Rethinking communication: Keywords in communication research. Cresskill, NJ: HamptonPress.

Poor, N. (2009). Global citation patterns of open access communication studies journals: Pushing beyond the Social Science Citation Index. International Journal of Communication, 3, 853-879.

Davidson, R., Poor, N., & Williams, A. (2009). Stratification and global elite theory: A cross-cultural and longitudinal analysis of public opinion. International Journal of Public Opinion Research, 21(2), 165-186.

Poor, N. (2008). Copyright notices in traditional and new media journals: Lies, damned lies, and copyright notices. Journal of Computer-Mediated Communication, 14(1), 101-126.

Poor, N. (2007). A cross-national study of computer news sites: Global news, local sites. The Information Society, 23(2), 73-83.

Poor, N. (2006). Playing Internet curveball with traditional media gatekeepers: Pitcher Curt Schilling and Boston Red Sox fans. Convergence, 12(1), 41-53.

Kwak, N., Poor, N., & Skoric, M. (2006). Honey, I shrunk the world! The relationship between Internet use and international engagement. Mass Communication and Society, 9(2), 189-213.

Poor, N. (2005). Mechanisms of an online public sphere: The website Slashdot. Journal of Computer-Mediated Communication, 10(2). http://jcmc.indiana.edu/vol10/issue2/poor.html

Kwak, N., Skoric, M., Williams, A., & Poor, N. (2004). To broadband or not to broadband: The impact of high-speed Internet on knowledge and participation. Journal of Broadcasting and Electronic Media, 48(3), 421-445.

-Invited Talks-

Poor, N. (2017). Code, Cultures, and Community in Online Games. Class session for Dr. Roei Davidson, University of Haifa.

Poor, N. (2016, June). Guilds in Games. Remote presentation for Dr. Jaime Banks's summer class at University of Erfurt, Germany. 

Davidson, R, and Poor, N. (2015, Nov). Does crowdfunding constitute an egalitarian cultural field? Evidence from three studies of cultural crowdfunding. Columbia University, School of Journalism, New York.

Poor, N. (2014, April). Communities in online games: Tools, methods, observations. Workshop for Dr. Marko Skoric. City University of Hong Kong.

-Conference Presentations-

Bergstrom, K, & Poor, N. (2023, May.) We Have Always Been Social: Comparing Social Expressiveness Between Single-player and Multiplayer Gamers. International Communication Association, Toronto, Canada.

Davidson, R., & Poor, N. (2022, May). Online Representations of Precarity Between Restricted and Commercial Production. International Communication Association, Paris, France. 

Bergstrom, K, & Poor, N. (2021, May). Signaling the intent to change online communities: A case from a Reddit gaming community. International Communication Association, virtual conference.

Bergstrom, K, & Poor, N. (2020, October). Leaving Reddit communities: A large-scale analysis. Association of Internet Researchers, virtual conference. 

Bergstrom, K, & Poor, N. (2020, May). Psychological attachment, commercialism, and nostalgia in Reddit gaming communities during times of transition. International Communication Association, virtual conference.

Poor, N. (2019, August). Building and sustaining large, long-term online communities: Family business and gamifying the game. 14th International Conference on the Foundations of Digital Games, San Luis Obispo, CA. 

Poor, N. (2019, May). The More, The Merrier: Design and Online Community Size in The Elder Scrolls Online. International Communication Association, Washington D.C. 

Davidson, R., & Poor, N. (2018, October). Who’s who in Smart Reply? How institutions frame the relationship between humans and AI in impersonal interpersonal communication. Association of Internet Researchers, Montreal, Canada.  

Davidson, R., & Poor, N. (2017, June). Who does the platform like? Geographical inequality in crowdfunding editorial practices. Society for the Advancement of Socio-Economics, Lyon, France. 

Davidson, R., & Poor, N. (2017, May). Location, Location, Location: Geographic and Economic Clustering of Recommendation Practices on Crowdfunding Platforms. International Communication Association, San Diego, CA.

Poor, N. (2016, June). Safety in Numbers: Online Community Sizes in Response to Digital Human Predation. International Communication Association, Fukuoka, Japan.

Poor, N. (2016, June). Panel member: Computational Methods for Communication Research: What, Why, and How? International Communication Association, Fukuoka, Japan.

Poor, N., Davidson, R., & Skoric, M. M. (2016, May). The Civic Data Divide: Why Education and Internet Access On the National Level Don’t Yet Benefit Open Data Policies. 2016 Conference on E-Democracy (CeDEM), University of Krems, Austria.

Poor, N. (2016, April). When The Data You Want Comes From Hackers, Or, Looking A Gift Horse In The Mouth. Computer Supported Collaborative Work pre-conference workshop on Human-Centered Data Science, San Francisco, CA.

Poor, N., & Skoric, M. (2016, January). Play together, stay together? Community cohesion and stability in an MMO. Hawaii International Conference on System Sciences, Kauai, HI.

Poor, N. (2015, May). What MMO Communities Don’t Do: A Longitudinal Study of Guilds and Character Leveling, Or Not. International Conference on Weblogs and Social Media, Oxford, UK. 

Davidson, R., & Poor, N. (2015, April). "Why sugar daddies are only good for Bar-Mitzvahs": Exploring the Limits on Repeat Crowdfunding. WUN Understanding Global Digital Cultures Conference, Chinese University of Hong Kong, Hong Kong, PRC.

Davidson, R., & Poor, N. (2014, September). An empirical examination of the barriers facing artists’ use of crowdfunding platforms. Dynamics of Virtual Work conference, University of Hertfordshire, Hertfordshire, UK.

Poor, N. (2014, May). This guild isn’t big enough for the two of us: Strategy, structure, and normative restrictions in online community membership. International Communication Association, Seattle, WA.

Poor, N. (2014, January). Collaboration via cooperation and competition: Small community clustering in an MMO. Hawaii International Conference on System Sciences, Hawaii (big island), HI.

Poor, N., Lampe, C., & Skoric, M. (2013, June). Death of a child, birth of a guild: Rethinking the function of weak ties in online communities. International Communication Association, London, UK.

Poor, N., & Skoric, M. (2013, June). Death of a guild, birth of a network: Online community ties within and beyond code. International Communication Association, London, UK.

Skoric, M., & Poor, N. (2013, May). Barriers to entry and online political activism: The hopes and fears around slacktivism. CeDEM 2013, Krems, Austria.

Skoric, M., Pan, J., & Poor, N. (2012, June). Social media and citizen engagement in a city-state: A study of Singapore. International AAAI Conference on Weblogs and Social Media, Dublin, Ireland.

Poor, N. (2012, May). Computer game modders' motivations and sense of community: A mixed-methods approach. International Communication Association, Phoenix, AZ.

Poor, N. (2012, April). Digital elves as racial other in single-player video games: Acknowledgement and avoidance. Pop Culture Association - American Culture Association National Conference, Boston, MA.

Skoric, M., Poor, N., Achananuparp, P, Lim, E. P., & Jiang, J. (2012, January). Tweets and votes: A study of the 2011 Singapore General Election. Hawaii International Conference on System Sciences, Maui, HI.

Poor, N. (2011, May). Look at the toilet I made for my avatar! Community-building through meaningless elements in MMOs. International Communication Association, Boston, MA.

Skoric, M., & Poor, N. (2011, May). Reports of its death are greatly exaggerated: The continued importance of traditional media for political participation. International Communication Association, Boston, MA.

Skoric, M., Poor, N., Liao, Y., & Tang, S. W. H. (2011, January). Online organization of an offline protest: From social to traditional media and back. Hawaii International Conference on System Sciences, Kauai, HI.

Poor, N. (2009, October). Global citation patterns of open access communication studies journals: Pushing beyond the Social Science Citation Index. Association of Internet Researchers, Minneapolis, MN. (Accepted, unable to present).

Poor, N. (2006, June). A cross-national study of computer news sites: Global news, local sites. International Communication Association, Dresden, Germany.

Davidson, R., Poor, N., & Williams, A. (2005, November). Searching for a global elite: Have elites become cosmopolitan while people have remained local? Midwestern Association of Public Opinion Researchers, Chicago, IL.

Poor, N. (2004, September). Playing Internet curveball with the traditional media: Pitcher Curt Schilling and Boston Red Sox fans. Association of Internet Researchers, Sussex, UK. (Accepted, unable to present).

Kwak, N., Poor, N., & Skoric, M. (2004, July). Honey, I shrunk the world! The relationship between Internet use and international engagement. Association for Education in Journalism and Mass Communication, Toronto, Canada.

Poor, N. (2004, May). When they built the Internet and no one came: The failure of videotex and the triumph of open systems. International Communication Association, New Orleans, .LA

Poor, N. (2004, April). The intersection of utopia and policy: The case of the Napster case. Broadcast Education Association, Las Vegas, NV.

Poor, N. (2003, October). When open technocultures are closed: The website Slashdot. Association of Internet Researchers, Toronto, Canada. Nominated by AoIR for the AoIR Student Prize Competition.

Kwak, N., Skoric, M., Williams, A., & Poor, N. (2003, October). The faster, the better? Assessing the impact of broadband Internet on knowledge and participation. Association of Internet Researchers, Toronto, Canada.

Kwak, N., Skoric, M., Williams, A., & Poor, N. (2003, August). To broadband or not to broadband: The impact of high-speed Internet on knowledge and participation. Association for Education in Journalism and Mass Communication, Kansas City, MO. Top 3 Faculty Paper Award, Communication Technology and Policy Division.

Poor, N. (2002, July). The repeated revolution: Utopias of electronic communication technologies. International Communication Association, Seoul, Korea.