This class is part of the Interactive Media Pathway. There are 2 different programs of study students can choose to complete. They may choose just one to become a completer or they may choose to be a double completer.
Interactive Media Pathway
Pathway Description: Interactive Media Pathway involves careers in creating, designing and producing interactive multimedia products and services, including development of digitally-generated or computer enhanced media used in business, training, entertainment, communications and marketing. Organizations of all types and sizes use digital media to communicate with existing and potential customers, to track transactions and to collaborate with colleagues. Web and digital communications experts can find employment opportunities in organizations of all sizes and types, doing work such as creating e-business auction Web sites that allow people around the world to buy and sell items in real-time.
Program of Study: IT1442 Coding, App and Game Design Courses:
Program of Study: IT1450 Information Management/ Microsoft Computer Applications
Specialist Courses: Students must complete 4 courses from the list below
COURSE NAME: 1432 Digital Imaging/Multimedia II
Course Description: This course is designed to develop student understanding and skills in such areas as journalistic principles in design and layout of print and Web publications including integration of text and graphics and use of sophisticated hardware and software to develop and create quality materials for business-related tasks. Students will analyze the information and the audience and combine appropriate text, graphics and design to communicate the desired message effectively. Planning and design principles are used to analyze and organize information, set up a design structure and to select or create appropriate visuals. Instructional strategies may include computer/technology applications, teacher demonstrations, collaborative instruction, interdisciplinary and/or culminating projects, problem-solving and critical thinking activities, simulations and project-based learning activities. Students utilize problem-solving techniques and participate in hands-on activities to develop an understanding of course concepts. Teachers should provide each student with real world learning opportunities and instruction. Students are encouraged to become active members of the student organization, FBLA. All West Virginia 14 teachers are responsible for classroom instruction that integrates learning skills, technology tools and skill sets.
Next Generation Content Standards and Objectives: West Virginia's Next Generation Content Standards and Objectives make the way teachers teach more focused and flexible while making the way students learn more engaging and personalized.
· Information about Next Generation Content Standards and Objectives can be found on the West Virginia Department of Education website at http://wvde.state.wv.us/next-generation/.
· Information about Digital Imaging and Multimedia I, as well as other Career and Technical Education business courses can be found on the West Virginia Department of Education website at http://careertech.k12.wv. us/business.html.
CLASS SUPPLIES/MATERIALS:
Text Books – Supplied by Teacher (books are to remain in the classroom at all times)
** Please note that Students and Parents/Guardians will be responsible for replacing any lost Textbooks, Equipment, USB, or other class materials lost by the student.
Course Pacing Guide:
**This is subject to change.
This is a simulated workplace course and the assignments/practice is determinant on work orders with supplemental classroom activities to meet the 5S standards as well as the skill sets. For more information about simulated workplace Click Here.