mcjKinematics [ ALPHA]

This is an Alpha version, it works but is in the very early stages of development

many functionalities are not added yet. 

I doubt it can crash Daz Studio, there's only one For() loop and it that does brute force interpolation between the two bend limits of the foreArm by steps of 1  degrees i think

it will be replaced by the faster and more precise ( bi secant or bi-something ) interpolation of mcjAutoLimb

if you are someone that uses mcjKinematics you should check out the olden mcjAutoLimb found ... here: 

https://sites.google.com/site/mcasualsdazscripts6/mcjautolimb2015

come to think of it, 

mcjKinematics Alpha is possibly not compatible with  Genesis Yet 

except maybe Genesis 1 or 2

( but it works fine for Aiko 3, so, probably vor Victoria 3 and 4 )