mcjKinematics [ ALPHA]
This is an Alpha version, it works but is in the very early stages of development
many functionalities are not added yet.
I doubt it can crash Daz Studio, there's only one For() loop and it that does brute force interpolation between the two bend limits of the foreArm by steps of 1 degrees i think
it will be replaced by the faster and more precise ( bi secant or bi-something ) interpolation of mcjAutoLimb
if you are someone that uses mcjKinematics you should check out the olden mcjAutoLimb found ... here:
https://sites.google.com/site/mcasualsdazscripts6/mcjautolimb2015
come to think of it,
mcjKinematics Alpha is possibly not compatible with Genesis Yet
except maybe Genesis 1 or 2
( but it works fine for Aiko 3, so, probably vor Victoria 3 and 4 )