Half-Elf Genetics in Dungeons & Dragons : An Alternative View is a paper I wrote out of dissatisfaction with existing literature about Dungeons & Dragons half-elves and the nature of their descendents. In short, what happens when 2 half-elves decide to have kids? It has been harshly criticized by many gamers for making them think.
In D&D, you find monsters and fight them; hopefully you can defeat or destroy them. But a monster is more than just statistics, scariness, and a bad smell; (non-mindless) monsters have an internal life, with hopes and dreams. There are things that bring monsters joy and sadness. If they can carry a weapon, it stands to reason that they might have other posessions, even posessions not related to terrorizing innocents. I imagine that a monster might carry various worthless monster bric-a-brac, like monster business cards or letters from home, or just things they collect which amuse them. Thus I was reminded of those "Bazooka Joe" comics you would find wrapped around Bazooka bubble gum. The comics were simply drawn with lame gags, and if you sent in enough comics with some money, the folks at Bazooka would send out something they thought a little boy would want. Well, I imagined that D&D monsters would have something similar; so when my players loot the posessions of a monster they defeat, they occasionally find a Snake Eye Jake comic printed on crude paper. Jake is not a nice guy; Jake is an evil snakelike monster who occasionally eats people.
The way I usually like to run my games, especially with combat, is with a gridded to-scale paper map; you just place your miniatures on the map like pieces on a chess board. I hope this makes the game less arbitrary and more realistic for my players—and I do like to keep my players happy. The Barrow of the Forgotten King made this easy by including a full-color scale map of the combat encounter areas; I just scanned it in, blew it up, and printed chunks of the map as necessary. Many free adventures do not include maps like this, so I needed to draw some up and print 'em out.
Something's Cooking is a map I drew for the Something's Cooking adventure available for free on the D&D website. After my players got clobbered by a Runehound in the Barrow of the Forgotten King, my players needed a little more adventure to level up, and a way to get some silvered weapons. I came up with a side adventure to a weaponsmith who would tell them about Runehounds and silver their weapons, but the adventurers would need to get the alchemical silver from a spellcaster in a remote cottage. This is the cottage from Something's Cooking. The Something's Cooking adventure describes the cottage, but no map is provided. Because quarters were tight, a map would be helpful, so I drew a map with the Gimp and it comes across quite well when printed in draft mode.
The fireplace masonry should form a central support column for the entire structure. I imagined that the fire elemental in the fireplace/chimney would have the capability of jumping from floor to floor as needed, so if the owners wanted heat in the kitchen or living room, they could call the fire elemental to the first floor; at night (to heat the bedroom), or when they want to heat bathwater, they could call the fire elemental to the 2nd floor; and so on. As you can tell, in the basement, the fireplace masonry is very wide, and it gets narrower as you go up. On the first floor, the oven is built in as an extension to the central chimney. It should be large enough to accomodate the Calzone Golem in the adventure.
In retrospect, I should have put the water closet/master bath where the master closet/attic space is; as it is, any time someone flushes the toilet, guests in the living room will hear the plumbing noise through the ceiling.
Candlemaker’s Fire is a map I drew for the Candlemaker’s Fire adventure available for free on the D&D website. After my players defeated Xeron in the Barrow of the Forgotten King, my players needed some more adventure before they could advance to Level 5. I found this Level 4 adventure, but it didn't come with a map, only room descriptions; so I drew up this map. Most of the Giant Bee encounters took place outside the cabin, so I had to draw up a forested area in front of the cabin on a vinyl Battlemat for the bees to swoop through.
Interesting note: the adventure describes the wizard's inner sanctum as something like: "...a perfectly square 30-foot by 20-foot room..." I assume a perfect square has all sides the same length; does this mean it's a 30-foot square with a 20-foot ceiling? I concluded that in this context, "perfectly square" means that this master bedroom room has flat, smooth walls and 90-degree corners, rather than the rough-hewn cave-like walls elsewhere in the utilitarian dungeon, and I drew the map accordingly.
I realize that this map is rather boring and lacks richly-rendered texture, but it still took hours for me to draw using the Gimp and it comes across quite well when printed in draft mode.
Kingsholm is a sleepy town near the Barrow of the Forgotten King. After my players defeated Xeron in the Barrow of the Forgotten King, my players needed some more adventure before they could advance to Level 5; I decided to set up a street brawl between their adventure party and a rival group of adventurers led by a Chaotic Evil Ranger who saw the adventure as an opportunity to loot some tombs.
In the Barrow of the Forgotten King, you can find an illustration depicting the sleepy town of Kingsholm; I attempted to extrapolate a small map depicting the area presented in this illustration. The view in the illustration would be from the street that runs in front of Donardo's Smithy. I realize that this map is rather boring and lacks richly-rendered texture, but it still took hours for me to draw using the Gimp and it comes across quite well when printed in draft mode.
As I said, I usually like to run my games with a gridded map and miniatures that we can move around like pieces on a chess board. Unfortunately, most adventures contain a lot of monsters that nobody sells miniatures of; I might very well buy a set of monsters from Wizards of the Coast or Reaper Miniatures if they contained all the monsters used in the adventure. Instead, I decided to create little models out of Sculpey polymer clay with a wire armature. The grid in the photos is a 1/5th-inch (~5mm) grid.
In The Barrow of the Forgotten King's Encounter 5, my party faced off against an Ogre Zombie. Playing against this was tough; one slam from this monster would wipe out over half of your player's hit points. We all figured out the advantages of flanking in this encounter, and my wizard realized his role as a "utility player" by casting armor spells on the fighter types. The scale of the creature seemed relevant (it's a "large" creature, with a 10-foot diameter personal space), so I took some wire and made an armature, then pressed gray Sculpey around the armature. The wire was almost too stiff to work with (all the other miniatures here use a finer guage of wire), and after pressing the clay on it, it was hard to tell where the clay ended and the wire began, so sculpting the clay after putting it on the armature was fairly impractical. The base the sculpture stands on is 2 inches wide, corresponding to the 10-foot personal space of the monster. You will notice the rough, angled edge of the miniature's base; for the later models here, I got short segments of 1/2", 1", and 2" copper pipe, which I use as "cookie cutters" to chop out more perfect circular bases.
In The Barrow of the Forgotten King's Encounter 8, my party took on a Runehound, and this vile abberation handed us our own butts. I realized 2 things: first, my players need to advance to Level 3; and second, my players need the opportunity to get some money and better weapons. The zombies my players had been fighting don't carry much money on them, as a rule. I sprayed a whitish primer on this, expecting that I would probably paint it. I never got around to it.
I needed some adventure material suitable for my party of 2nd-level characters, and I found Something's Cooking available for free on the D&D website. In this little adventure, your players have the opportunity to fight a Calzone Golem who has gone berzerk. I figured that my players needed some silver weapons to take on the Runehound, so I set up a hook wherein my party was licking its wounds after fighting the runehound; I had one character discuss the monster, and an NPC overheard their chatter and offered to hook them up with a weaponsmith upstream who knows runehounds. They all go up the river, and the weaponnsmith explains that they need silver weapons to bypass the runehound's damage reduction. The weaponsmith can make silver weapons, but he needs alchemical silver from a nearby magic user. My party clobbered a party of Gnoll bandits on the way there (netting them some loot), and they arrive at the cottage from Something's Cooking. After saving the day, they advance to Level 3, then take on an even stronger party of Gnoll bandits (sent to check on the previous party) on the way back (they also rescued a Catfolk dressed like a Japanese schoolgirl—a reference to Anime catgirls). They now have the alchemical silver, a pile of weapons to apply silver to, some armor, and loot. They get back to the Runehound, they hit it with a Web spell, and hack on it until it dies.
Once again, I sprayed a whitish primer on the gray Sculpey, thinking I would paint it later. Again, I never got around to it. However, I did spray the primer on the wire armature, and I loved how well the Sculpey adhered to the wire.
Coincidentally, I planned for my players to run through the Something's Cooking mini-adventure on Halloween weekend, after which we would have a casual Halloween party. I prepared yeast dough, sauces, cheese, pepperoni, and various other pizza-topping-type foods, because I figured that it would be fun if my players worked up an appetite fighting a Calzone Golem; then they could assemble, cook, and eat their own home-made calzones. I worked all night preparing calzone ingredients, and then my players bailed out on me for the actual gaming session (apparently, they were feeling too tired to game, after I slaved over a hot oven all night). Even though they didn't fight a Calzone Golem, at least they were interested in eating calzones; then next week they decided to game again and they finally fought the Calzone Golem and realized that I had prepared a synergistic calzone-themed day for them all last week. At least I got the Calzone Golem to belch out some stink at my party's Fighter, rendering him Nauseated and unable to fight for most of the combat. I think frustrating my players is more satisfying than a TPK.
In The Barrow of the Forgotten King's Encounter 9, these varags were a challenge simply because their armor class was so high that nobody was hitting them. They handed us our butts. We had to go back and attack when they were sleeping. Seems pretty underhanded, I know. I sprayed a flat black primer on the gray Sculpey, but once again I never painted it. I should have sprayed primer on the armature; the clay is barely hanging on the wire, like beads on a string. Two of the Varags are holding swords; these are from Reaper Miniatures, and they're great, but they're pricey. I need to learn how to make my own tiny weapons for these guys.
In The Barrow of the Forgotten King's Encounter 12, the Hobgoblin Cleric (in the red robe) had a spell to summon a remote-control flail, which he directed against my wimpy wizard and rogue, knocking them into negative and zero hit points, respectively. Fortunately, we have a kind-hearted druid who brought them back from the brink. Those skeletons were no fun, either (I numbered them for my game-mastering convenience). Fortunately, we clobbered the Cleric before he could re-animate the big minotaur skeleton (with red horns). I decided to try experimenting with epoxy putty, which the professional mini modelers use. I bought some cheap water-resistant epoxy putty from the hardware store, and applied it to the primed armatures. Unfortunately, the epoxy was so sticky that my fingers became sticky enough to pull the primer off the metal. The worst problem I had, though, was the extremely short working time of the material; it starts out sticky like pine tar, then becomes pliable like clay, then it turns kinda chalky like plaster, then it's hard as a rock. The clay-like phase is the ideal time to work with the material, but that phase is only a minute or two long, which is really inconvenient. Maybe if I used less of the oxidizer... Anyway, I should reiterate that I did not use the "green stuff" epoxy that the real modelers use. I realized that I probably would not be painting these guys, so I just applied some colored Sculpey to the cured epoxy. Unfortunately, during gaming my players pointed out that the Hobgoblin Cleric should have a black robe as per the text description. Naturally, this showed me that I need more colors of Sculpey.
In The Barrow of the Forgotten King's Encounter 13, my party's fighter took this Lurking Strangler down with 2 arrows; poor thing never even got to shoot a sleep ray at us. My wife thinks it's cute. I have a nice palette of Sculpey colors now, so I can make monsters in somewhat more representative hues. I put the Strangler on "stilts" to convey that it can fly.
In The Barrow of the Forgotten King's Encounter 14, these summoned monsters could pop in randomly as per a table. They were tough and tenacious. This encounter was annoying to run, because the party was supposed to be in a confusing labyrinth; I constructed several 2" x 2" room-tiles that I would arrange dynamically and randomly. Whenever my players took a wrong turn, they got a monster. They never encountered the spider nor scorpion, but they need to advance to level 4 soon, so I'll probably throw one of these guys at them, anyway. Some of the monsters were friendly celestial beings, but I only made miniatures of the nasty monsters, which included dire weasels, boars, and wolverines; these would be represented by the little brownish quadropeds, which I would "recycle" as necessary. I made a large black spider and a large black scorpion; these were tough to construct because arranging their legs on the central wire of the armature was kind of like sorting out tangly coat hangers on a closet floor. I just held them in place with clay, baked 'em, then primed 'em.
In The Barrow of the Forgotten King's Encounter 15, my party should encounter these Stygian Leech swarms and maybe the Jumbo Stygian Leeches. I'm worried, because the Jumbo ones carry a disease; I don't know how we would cure this disease—we might need to go back to town. I wanted to convey that these were aquatic creatures, so I laid down little blue "waves" on the base, then I put down the monsters. I also sprayed lacquer on them to give them a "wet" appearance. Although the creatures were described with colors like "violet" and "crimson," I'm sure the authors never intended the vibrant cartoony colors I used here.
In The Barrow of the Forgotten King's Encounter 16, my party should encounter this assortment of Small and Tiny automated constructs. They promised to be tough contenders, but instead my party dispatched them like a collection of rebellious plush toys. These colors are somewhat accurate; the little gray guys are described as having luminous eyes, so I used glow-in-the-dark Sculpey for their eyes. However, the big, circular cartoony eyes are probably not accurate; sorry. Did I mention that these guys are itsy-bitsy? Less than an inch tall; difficult to sculpt.
In The Barrow of the Forgotten King's Encounter 18, we met this nice handsome silver-haired fey who helped us out. Unfortunately, I gave the figure gray eyes instead of blue eyes. Also, I made him naked.
In The Barrow of the Forgotten King's Encounter 19, we met some swarms of fist-sized spiders. The swarms had 22 hit points each, so I made 22 spiders for each swarm. Also, there was a web mummy. You cut him up, and (surprise!) a swarm of spiders pours out of him. During role-playing, I forgot to make the mummy “sticky” such that you stick your sword in him, and you had a hard time pulling your sword out again; it didn't matter in practical terms, though, because the thing didn't last longer than 1 round—everyone took a stab at him and he collapsed.
In The Barrow of the Forgotten King's Encounter 20, we had to deal with the swarms' big momma. Our druid discovered she could deploy a big ball of flame at it, which was good for her; and I got to make a better spider, which was good for me.
In The Barrow of the Forgotten King's Encounter 21, we encountered a Huecuva and a Plague Walker. These are basically cursed dead people, doomed to persist for eternity in a mockery of life. We managed to hack the Plague Walker down to 0 hit points before he could explode. The room this encounter took place in was really too small for interesting combat: everyone sort of grabbed a place, and hacked at the monsters without changing positions. My rogue and wizard just sort of lobbed in crossbow bolts for most of their turns: there was no place to squeeze in an attack. I found this rather disappointing. I realized that my party was near the end of the adventure module, so I decided to assemble these and all the remaining monsters in one batch. I read and re-read the descriptions, and created representative miniatures with weapons, armor and clothes as necessary.
In The Barrow of the Forgotten King's Encounter 22, we ran into these bad boys. Fortunately, through careful tactical work, we were able to keep the skeletons at bay long enough to dispatch the Betrayer, causing the skeletons to turn to dust.
In The Barrow of the Forgotten King's Encounter 23, we dealt with Xeron, the Yuan-Ti sorceror mastermind behind this caper. Mostly, we dealt with the Nagatha, who lasted long enough to disappear. I tried to make Xeron just a little green, but the clay I've been using for ”white guy skin tone” is so transparent that a tiny amount of color makes a really big impact; so he looks really really green. I liked making his purple robe. He comes in handy whenever I need an evil spellcaster.
I wanted to give my party some side adventures to level up before plunging them into the darkness that is The Sinister Spire, so I downloaded The Candlemaker’s Fire (a free mini-adventure from the D&D website), and made it a little more challenging for my party. One way I made it more challenging was by doubling the supply of giant bees to 8 (making all those bees was a challenge). Also, according to the SRD: “A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.” I decided to make these bees more challenging by giving the bees a mortal wound rather than killing them outright: upon stinging someone, the bees would bleed away 5 HP per round until they die, during which time the bees would be available to grapple their prey. A player observed that the bees lasted “a long time.” In fact, the entire encounter only lasted 5 rounds. I wanted to make the bees black with amber accents. I had fluorescent yellow (“Lemon”) clay, and I added a very small amount of dark red to it. Unfortunately, the small amount of red I used was still too much; mixing the clays resulted in the scarlet-safety orange hue you see in the photo. I also made too much of it; I decided to use it on the flame-swathed Fire Mephits (appropriate) and the wizard's robe (discretionary), and I still wound up with about 1/4 tsp. left over. Also, I used Games Workshop Chaos Black primer for the bees; it might be great for miniature paint, but it's not so great for Sculpey clay; I had some difficulty convincing the clay to adhere to the primer, unlike the Rustoleum off-white primer I use for pale monsters.
The first encounter in The Sinister Spire involves lots and lots of nauseating cockroaches, including giant cockroaches and swarms. I expected my players to use flaming spheres on the swarms, but I was surprised when they decided to go all out and break out the lightning bolts. Each swarm has 22HP, so I put 22 cockroaches in each swarm. All the cockroaches are basically ovals.