True Jedi: 2,000 studs. This is not too bad, but try to get this quickly, as you lost studs whenever you die and/or do not reach a checkpoint in time. Get studs from poles on the track, and crystals in the cave. The studs will automatically come to you.
Characters/Vehicles: Anakin's Pod (however, you do NOT unlock this)
Enemies: Tusken Raiders
This level is on a nearly identical map as level I-4: Mos Espa Pod Race in Story Mode, but there are a lot of key differences. This level is a lot harder, and was the original I-4 level in Lego Star Wars: The Video Game. In this level, you need to reach checkpoint in a certain time, which can be measured by advancing past a designated pod with a green arrow above it before the checkpoint. The pod racer is also a lot harder to control. The turning is much slower, and you have to hold down the up arrow button in order to go fast enough. However, you might want to let off this button sometimes in order to make cleaner turns. There are still 3 laps, but there are 3 checkpoints in each lap that you have to get through in a certain time in order to continue. If you do not pass the checkpoint in this time, you will go back to the last checkpoint. As the laps progress, the checkpoints become harder to reach. You will earn one gold brick for the completion of the level, and another one for earning True Jedi (2 total).
Lap 1 - Checkpoint 1
You start by chasing the green pod for a while. In the large turn before the cave and the area with the boosts on the ramp, start turning early to get past it clean. Try to hit all of the boosts.
Lap 1 - Checkpoint 2
Tusken Raiders will now start shooting at you, so avoid their blasts. It is most effective to stay on the inside during the first turn, and ignore the boosts on the right side.
Lap 1 - Checkpoint 3
It is possible to hit all of the boosts here, but watch out for the bombs on the ground
Lap 2 - Checkpoint 1
You will see a clip of Sebulba destroying the green pod. After this a rock will fall that you will run into the first time, but the next time you should get through the area before it falls easily.
Lap 2 - Checkpoint 2
In the area with the Tusken Raiders, boulders will not be falling onto the track. Avoid these, unless you want to blow up. You are now chasing a red pod.
Lap 2 - Checkpoint 3
Same as in lap one, chasing a green pod again.
Lap 3 - Checkpoint 1
Usually, after the first couple turns, you would go straight. Now, that area is closed down by boulders, and there is an area open on your right you must go down. There are more boosts here, which are important for reaching the checkpoint in time. You are chasing a red pod
Lap 3 - Checkpoint 2
Now the boulders are stationary on the ground. You will blow up if you run into any of them. What I like to do is hit the first boost while turning to the right, and then when you hit the next two consecutive boosts, turn to the left and work you way back on the inside of the curve. You are now chasing Sebulba's pod for the rest of the level
Lap 3 - Checkpoint 3
This is the same as the last two laps, but more bombs seem to be exploding around you. Beat Sebulba one last time to complete the level (it seems like you have to beat him by a further distance than usual, compared to the other checkpoints).