Two Headed Oni

Oni de dos cabezas

Muchas gracias a Andreas, TO allemán desde hace muchos años, para su ayuda.

Para jugar necesitaréis dos mazos, ¡dos cerebros no serán demasiados!

Por el domingo 1 de julio, prepararéis para el torneo de Oni de dos cabezas.

Formato :

Each player need a 40/40 Emperor Legal Deck, Kotei promos will be legal.

Players will have to look for a mate to create their team!

Two different clans are needed in each team.

A team needs a name.

Team will be registered on Sunday as soon as doors will be opened.

Yoritomo Tarao no será autorisado.

Vida del torneo:

When a player leaves the game, every card he controls are removed from the game. Cards he owns but doesn't control are not affected.

His last Family Honour value or -20, whichever is higher, is kept. The game continues.

A team is defeated if the other wins the game or if every of his members is eliminated.

Military defeat : The Emperor Edition rules are applied. A player is immediately eliminated when is last province is destroyed.

Dishonour defeat : The Emperor Edition rules are applied. If the family honour of a player drops under -19, he will be eliminated at the start of his next End Phase ; whether or not his family honours would have gone up.

Enlightenment Victory : The Emperor Edition rules are applied. If a player starts his turn with five ring into play, his team wins the game. The Element Keywords of those rings should be different from each other and those ring should have been last played by their own text.

Honour Victory : If a player starts his own turn with 40+ Family Honour and his team’s total family honour is 60+ (42+18 for instance), his team wins the game.

Principio de la partida :

The player with the highest family honour starts. To break the tie, each player should cut his Fate deck and the higher focus starts. Many cuts may be necessary.

Every player but the first should control a bowed Bamboo Harversters.

Fase de ataque :

A player who do not control any units may not declare an attack phase.

The controller of the naval cards at the current battlefield doesn’t matter in order to check the Naval Invasion availability. Only the attacking player can declare a naval invasion, only one of his naval personalities can perform the first battle action.

Anyone can play Sneak Attack. That reaction gives the attacking player the opportunity to play the first battle action.

The attacking player cannot play Sneak Attack and pass his first opportunity to play a battle action.

The attacking player cannot declare a Naval Invasion and pass his first opportunity to play a battle action.

Tricky situations will be solved by judges.

Partes importantes :

Effects that involves many players are always resolved starting from the active player and then in clockwise.

Any effects that affect ‘another player’ only affect other team players.

Regresar al Planning del finde.

Regresar a los Eventos paralelos del finde.