Ancestral Guidance

Ancestral Guidance

Gracias al Equipo Internacional de Diseño : Alex Iartsev (Ganador del Kotei de Buenos Aires, Argentina, 2012), Kostas Adamopoulos (Ganador del Kotei de Rennes, Francia, 2012), Dario Perri, Damien Maisonneuve (Scorekeeper del Kotei de Paris 2012), Cédric Giroux (Head Judge del Kotei de Paris 2012 y Papa de la idea de este torneo), Jean-Pierre Lacroute, David Attali, Nicolas Pilven y Rémi Cavaillé (Organizador del Kotei de Paris 2012)

Muchas gracias a Alex Iartsev y Nicolas Pilven por sus numerosas correcciones y las imágenes de las 41 cartas Path.

Este evento parálelo se compone de partidas 1vs1 durante rondas suiza con las reglas Emperador y una regla más:

"Después que los jugadores han revelado su fortaleza, cada uno pone en juego la carta Path que conviene."

1 de julio 2012 es la fecha de este torneo.

Cada jugador del Kotei que no está cualificado para los TOP del evento principal puede apuntar a Ancestral Guidance.

Reglas de construcción del mazo : Ojos, casi las reglas Emperador, pero mejor.

1 La cartas autorizadas para jugar en Emperador el 1 de julio 2012 son autorizadas para Ancestral Guidance.

2 La promos de los Kotei son autorizadas.

3 La carta Ancestral Guidance es autorizada.

4 Cada jugador tiene que jugar la Carta Path que conviene con su fortaleza. Existe una carta Path para cada fortaleza autorizada en Emperador (Las de Ember of War y de Forgotten Legacy también!).

5 Cada jugador tiene que imprimir sur copia de carta Path, podéis encontrar las imágenes en esta pagina.

Notas:

Un mazo 100% Emperador es legal para Ancestral Guidance si tenéis la carta Path que conviene.

La cartas Path añaden texto a la Fortaleza. Este texto puede estar modificado por Interference y The Fires of War por ejemplo.

Aquí están las cartas Path:

Clan de la Araña :

Path of the Damned (Steel Soul Dojo)

Path of the Grateful Sparrow (the Spider's Web)

Path of the Hungry Dead (Plains of Glass)

Text:

Path - Spider - Daigotsu Rekai

If your stronghold is Plains of Glass, it gains the following ability:

"Battle: Choose your performing personality and target a follower in any discard pile: permanently give the target Undead and Shadowland, and attach it to your personality paying all cost and ignoring Honor Requirement."

Path of the Master's Chains (Shadow's Lair)

Text:

Path - Spider - Shadow Dragon

If your stronghold is the Spider's Lair, it may remain bowed and gains the following ability:

"Reaction: After a Personality bows, bow this card: While this card remains bowed, and in play, negate all straightening of the target. Straighten the Personality after the next time this card straightens."

Path that Purges Weakness (Keep of the Dead)

Clan del Cangrejo :

My Grand father's Path (Halls of the Forgotten)

Text:

Path - Crab - Fortress of the Bear

If your stronghold is Halls of the Forgotten, it gains the following ability:

"Battle: Choose your performing unbowed Crab Clan personality, bow him or discard a card if he his Berserker and target up to two opposing units with less combinated force than his unit's Force: Destroy the targets."

Path of the Emerald Carp (Yasuki Palace XP)

Path of the Master Builder (Carpenter Wall)

Path of the Plumber Brothers (Kyuden Hida XP)

Clan del Dragón :

Path of the Enlightened Soul (Pillars of Virtue)

Path of the Heavenly Fires (Dragon's Breath Castle)

Path of the Truest Blade (Foothills Keep)

Path of Two Heavens (Watchful Eye Dojo)

Clan del Escorpión :

Path of a Thousand Faces (Shiro Shugo)

Path of Shadow (Otoro Estate)

Text :

Path - Scorpion - Shosuro

If your stronghold is Otoro Estate, it gains the following ability:

"Battle: Choose your performing Ninja Personality and remove five cards in any one player's discard pile from the game: Move him to the target location."

Path of Sweet Vengeance (Law of Darkness Dojo)

Path of the Hidden Blade (Midday Shadow Court)

Text:

Path - Scorpion - Shosuro Jimen

If your stronghold is Midday Shadow Court, it gains the following ability:

"Reaction: After the resolution of a Battle Action which your Personality performed: You may move him home."

Clan de la Grulla :

Path of Eternal Music (Shinden Asahina)

Path of Superior Design (Kyuden Otomo XP)

Path of the Honorable Victory (Hidden Fall Dojo)

Path of the Perfect Cut (The Aeries)

Clan del León :

Path of Remembrance (Halls of Memory)

Text:

Path - Lion - The Hall of Ancestors

If your stronghold is Halls of Memory, it gains the following ability:

"Battle/Open: Choose your performing Personality and target a dead Lion Clan Personality you own. He copies one of the target's Keyword or Ability."

Path of Supreme Strategy (Golden Plains)

Path of the Invincible Strategy (Marshalling Fields)

Path of the Perfect Answer (Eternal Victory Dojo)

Path of the Righteous Heart (Shamate Keep)

Clan de la Mantis :

Path of the Forest Spirit (Kyuden Kitsune XP)

Path of the Full Purse (Kalani's Landing)

Path of the Straight Shot (Koshin Keep)

Path of Unstoppable Tsunami (Suitengu's Torch)

Clan del Fénix :

Path of Dark Ambition (Library of Rebirth)

Path of the Fair Combat (Shiro Shiba)

Path of the Jedi (Waystation of the Path)

Path of Vile Corruption (Temple of Purity)

Clan del Unicornio :

Path of the Blood Hunt (Temple of Death XP)

Path of the Endless Journey (Kirin's Path)

Path of the Free Spirit (Journey' End Keep)

Path of the Glorious Khan (Khan's Estate)

Path of the Silent Whirlwind (Plains of the Maiden)

Text:

Path - Unicorn - Otaku

If your Stronghold if Plains of Maiden, it gains the following ability:

"Reaction: Even if this card is bowed, after another player's effect bows, destroys, or move one of your cards at the current Battlefield, target an opposed enemy card without attachment: Apply the same effect to it."

Sin Clanes :

Path of the Deepest Hell (The Forgotten Temple)

Text:

Path - Unaligned - Jagged Maw

If your stronghold is the Forgotten Temple, it may remain bowed and gains the following ability:

"Open: Bow this card and target your performing dead non-human personality: Bring him into play. ignoring cost. The next time your stronghold straightens, remove the personality from the game."

Path of Three Thousand (Palace of the Breaking Dawn)

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