Here are some questions to consider as possible points of discussion when providing feedback as a playtester: Overall - Who is the intended audience for the game?
- What are some specific examples of published games you see as being in the same intended category as the game being evaluated?
- What are your general biases as a player for or against games in this category?
- How much fun did you have playing the game?
- What aspects did you like most / least about the design?
- How likely would you be to play this game again?
Clarity - How clear were the rules of the game?
- How clear was the game presentation (components, board, icons, etc.)?
- What could be done to make the game experience more clear for the players?
Theme (if applicable)
- How well did the game mechanics reinforce the theme?
- What could be done to improve the integration of theme and mechanics?
- What opportunities and/or challenges are presented by the current theme or lack thereof?
Choices - How engaging were the choices presented by the game?
- How appropriate was the depth of the choices offered compared to the overall length and pace of the game?
- What could be done to make the choices more engaging?
Pacing
- How well did the game maintain an engaging pace throughout the experience?
- What aspects of the game's design interfered with a satisfying pace (ex. "fiddly" or tiresome "book keeping" procedures)?
- What could be done to improve the pacing?
Fairness
- How appropriate was the fairness of the game experience for each participant?
- What could be done to improve this aspect of the game?
Product Viability
- What price would you expect to pay for a game in this category?
- What price point would have to be charged to support the game's production given the current quantity and types of components?
- How well does the strategic depth of the game match the anticipated price point?
- What components could/should be changed or removed to support a viable price point?
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