FAQ

Frequently Asked Questions

Below are some answers to common questions one might have. If there are additional questions, contact us at kcgamedesigners@gmail.com or read the Intro to Game Design section of this site.


What kinds of games are playtested at KCGD meetings?

We tend to focus mainly on board games and card games of varying levels of complexity within the genre known as "Eurogames". If you're unfamiliar with this term, some popular examples of Eurogames are The Settlers of Catan, Ticket to Ride, Dominion, and Carcassonne. Designs in other game genres (RPG's, miniatures, party games, etc.) are also welcome. We do not playtest video, console, or computer games. 


I'm worried about people stealing my idea. What should I do to protect myself? Should I copyright my game design?

Odds are you have nothing to worry about and don't need to copyright anything. See the Intro to Game Design section for more info on this topic.


When is my game eligible for getting playtested at a meeting?

Consult the Charter section of the website for information on obtaining membership and what the submission process is like for a playtest meeting.

We playtest games at all levels of development. If your game is still in the early stages, make it known to the people who would potentially be playtesting your game. However, it's important to have a working prototype if you want it formally playtested in one of the meetings. If you aren't yet to the stage of having a working prototype, you can informally ask for feedback from other members of the group about the direction you are going with your game concept. However, getting a working prototype in place as soon as possible is important if you want to make real progress on developing your game idea.


How do I get my game published?

You have two options:

1. Self-publish the game.

2. Find a publisher who is willing to publish it for you.

The second option requires finding a publisher who's interested enough in your game to make the financial commitment to publish it. Getting noticed by a publisher can take years, and many publishers don't take unsolicited game designs. So, again, be ready for a long process. 

If you want to self-publish your game, be ready for a large financial and time commitment. Some designers use crowd-funding sites such as Kickstarter or Indiegogo to help raise funds. 


When is my prototype ready to submit to a publisher?

See the Intro to Game Design section for some answers to this question.


How much money will I make if a publisher decides to publish my game?

This varies from publisher to publisher and also depends on your reputation as a designer. One common arrangement is for the designer to receive royalties on a per-copy-sold basis of about 5% of the wholesale (not retail) price of the game. Thus, the more copies of the game the publisher sells and the more print runs the game goes through, the more royalties the designer receives. But again, this is only one possibility.