Orders from Tsigno

A Cog Ship and crew are assembled to take you to Petar to the Prince or to any member of his great council. You will transport two barrels of Fine Plunder ore to him in exchange for a single sail floating ship medium transport . You return the ship to the Cog for towing.

Your arrival is expected and the deal is already negotiated. We do not expect any problems although the Prince has a history of changing his mind.


Once the ship is secure for towing at the Cog you will proceed by any means possible to investigate a crypt for a large key to the Night Towers of Petar. Keep this scroll safe. As the time passes it will reveil your next task. Find the key, do not fail.


A map is provided for most of the way to the crypt. East of Petar is a gr


Find the gateway and make your way to the second night tower. There you should collect as much plunder as possible before you find the second gateway to the other world. If you find the gateway closed find your way back to Petar and seek out Nevaseer the Oracle. For a price of plunder ore he will transfer knowledge of the tower and gates. Find the best way back to the tower.



It is now time for great action. Arm yourselves well and go to Troka Island. There two flying ships will be tethered on a tower. They are loaded with Plunder. Two things must happen after nightfall. First the two ships must crash to the Troka island without exploding. Second you must not allow guards and reinforcements to approach from the floating bridges. Our forces will come by boat and take the plunder. Loose yourself in the city or woods after.


With two destroyed ships, lost plunder ore and a broken floating bridge the Prince of Petar has drawn his defenses close to him in panic. Before he reaches out to strike we must weaken even more his ability to pull plunder from the other world. We must strike at Pedrick's Tower. Soon a woman come to you Helmar Visha. She will take you to an island and there a flying Birlinn will be at your disposal. Make your way to the tower carefully. We must land fighters on this tower, but the flame lances there make it too difficult to approach, so the tower must be taken before our ships can come. Take the east most tower and hold it until our ships and men can come. This is the beginning of the end of the Prince.


I hope you have secured washrock and hidden the Ship well. Large floating ships have been seen in the water coming from Petar and massing northeast of Paladar. They may be protecting a large shipment of plunder or massing to strike us. Watch this scroll to be sure you are not needed and be ready to come with in hours if needed.

RESCUE NEEDED. In four days hence on the 8th of Anjan you must take Malraban's Wagon to Paladar and rescue Paldar native tribes people. During the last couple of days the Prince of Petar has moved his fleet passed Paladar to an unknown location and is currently staging them attacking some areas of Paladar. I have send scouts and ships looking for the fleet but they have so far been elusive. Using Paladar natives as our attacking force may of tripped our hand allowing the Prince to know who had attacked his city, ships and towers. He now looks for vengeance against that grand island.

As many as 100 natives will be waiting at Midoss Rock. You must leave three days and make the one day journey. Once rescued evade being spotted or followed at all costs. Once you are certain take the natives to Wash Rock, or if desperate Green Rock.


Once they are secured it will be time for a long Journey to Isolot to find one called Kharvena the Wind Traveler last known to occupy Olor Tower on the continent's sound end. Kharvena should know the wind currents that will take you to the Blown World , also called Zaphar, where the Greylock Dwarves have forging templins hot enough to make plunderbuss and plundercannons for our ships. We will need those weapons to defend ourselves against the Prince. The Prince of Petar may already know the way there and established a trade with the dwarves or others on the blown world.



Our scouting says that the princes ships have headed southwards to the inlet of the bay, but they are still elusive. This does give us some time. Secure Peldar fort for an army to hold. We have many Paladarian's ready to serve in our army, but we lack weapons. Written after are the windflows for Visha to study and hence take you to the Blown World where the plunderbuss is forged. Return with as many weapons as you can.


I have received word the gunship fell, I assume from your doing. It's timing is fortuitous. Army's of the Prince of Petar march south and the floating armada of Petar ships approaches Paladar from the south and will arrive in one day to the shoreline. I and the other Lords of Greenrock have conscripted the Astanana, also known as the Astan Pirates, to attack the stronghold castle at Petar City. Although well paid for this attack, they are not friends and are not to be trusted. They may ravage the city instead of attack the fort if they find difficulties. We hope this will draw Petar forces back home. The Astanana are powerful, god worshiping brigands, give them a wide birth if you can. My friends and I attacked them in great numbers once in a day when they controlled the city.


Frogmen, normally abundant at Greenrock are gone. Be ware of them. They may seem simple creatures but they multiply quickly and their mages are masters of gates at astral travel.


Once the attack is over, spy and discover what damage has been done.



It is known that you are in Cremas, hopefully disrupting the Petar forces there. If secure I ask that you check the shoreline South of the small fishing village called "Fishnet". I sent a crack squad of 30 grass skirt warriors there, some of our best marksmen with the plunderbus to raid ships and barges belonging to the Prince of Petar. I have heard no word. There is some news of a new shipwreck south of the village. Please discover what has happened. I hate to loose the men, and of course the plunderbus they carry.