Features of my Rasterization Graphics Engine:
Renders hierarchical scene supporting "sphere" and "mesh" primitives
Local Phong Shading Model
2D Texture mapping
Stencil buffer as viewport
Bounding sphere/rectangle for mesh primitive (For 3d Picking)
2-pass approach Shadow Mapping
Static project compile. Download latest static executable form Home page.
Load models from UI.
Instanced draw
3D texturing
Upcoming Updates:
Read .obj models
Screen Space Soft Shadows as described in GPU Pro 1.
Some sort of view or world space Reflections without resorting to ray tracing
Demo June 22-Shadow Mapping, Clickable from any multiple views.
Demo May 30: Phong Local Shading, Bounding circle of clickable area.
Demo December 21: hierarchical scene
Demo Texturing
Build and run Instructions in README is included in zip files from Home.