United Nations Space Command - the United Nations Space Command was formed in 2143 to prevent space conflict in the Core systems at the conclusion of the First Solar War.
They are limited to active operations in the Core, and their presence in the Outworld areas is in a scientific/research capacity only.
CPS-10 Infantry Powered Hardsuit: Fully sealed with its own air-supply, the CPS-10 can operate for up to 72 hours with a full power and life-support charge.
The suit also incorporates a deployable solar array to recharge the suit’s power supply for extended missions as well as disposable life-support cartridges, each containing a 12hr air-supply.
The helmet contains a standard HUD feeding information from personal weapon sensors, suit status and Platoon and Company Intel and Targeting systems.
MOVE: 6"
ARMOUR VALUE: 5
[Game Note: The CPS-10 is much more compact and requires much less maintenance and support equipment than other Powered Armour suits. As a result each CPS-10 armoured trooper takes up 1.5 normal troop spaces as opposed to 2 normal spaces taken by power armoured troops]
The emphasis on UNSC Infantry weapons has been on reliability and stopping power.
The weapons ammunition also needed to be compact and light to allow for a large ammo load to be carried by troopers on extended missions. In a surprise turn the chosen system was the use of small-scale plasma weaponry, an experimental field at the time. With the help of Mitsubishi-Daewoo, the UN Research Division has produced reliable small-scale plasma weapons for use by UNSCMC forces.
IPW-80 Infantry Plasma Weapon: Type: Advanced Infantry Plasma Rifle
FIREPOWER: 3; IMPACT: D12
The standard infantry weapon in use by the UNSC, the secrets surrounding is operation and construction are closely guarded. Firing an ionized Tellurium-Carbide pellet in a plasma state at high velocity the IPW-80 has a high kill-potential with effective armor penetration.
SPW-82 Squad Plasma Weapon: Type: Advanced Squad Automatic Plasma Weapon
FIREPOWER: D10; IMPACT: D12
The SPW-82 is a miracle of Plasma technology capable of firing up to 350 plasma bolts per minute.
Operating on a similar principle to the IPW-80, it uses a pulsed generator and laser to rapid-fire the bolts through the weapon.
RFGL-22 Rapid-Fire Grenade Launcher: Type: Advanced Automatic Grenade Launcher
FIREPOWER: D12; IMPACT: D8
Firing grenades the size of a 10-gauge shotgun shell with a high rate of fire, the RFGL-22 is a versatile weapons capable of firing a range of grenade types from standard fragmentation to armor piercing to flechette APERS rounds.
MML-36 Guided Micro-Missile Launcher: Type: Guided Micro-Missile Launcher
GUIDANCE: D10; IMPACT: D12
The equivalent of other nations GMS/P systems, the MML-36 fires small missiles the same size as a 20mm cannon round. Guidance is through a standard IR active seeker mounted in the nose of the projectile.