Graphic creation or graphic designing is a creative process with arts and colors. Modern web sites including mobile web sites use large amount of graphics on their web pages. Web which is a pump of information also carry this massive amount of images here and there to make the site more aesthetic. Not only that, web graphics also includes charts, graphs, tables which enables a page reader to understand the content quickly. Such a design is known as Information designing.
Using graphics is very popular on web because:
· A Quick way for the audience to visualize what you are saying
· Forceful – emphasizes main point
· Convincing – Proves a point, see and hear
· Compact way to convey information
· Interesting and Attractive
There are two kinds of graphics; Raster graphics and Vector graphics. Raster graphics use bitmaps to store image’s pixel data where vectors use geometric functions and formula to store & redraw images.
Raster graphics are holding pixel information in a bitmap which is a good method of producing continuous tone images such as photographs. Such a image is compact with large amount of detail of picture (Depends on resolution). That is, the quality of raster photography is high.
Raster images also have lot of disadvantages. Major issue is when picture gets zoomed, it becomes pixilated and shaded (Image looked coarse). This because the limitation of expanding details in bitmap. Not only that, rasters are memory intensive because it holds each pixel’s details on bitmap. The same reason cause it to take more digital storage space and quite hard to transfer over the internet lines. This slowdown the web accessing and increase web traffic.
Vector files on the other hand performs well on web. Instead of holding each and every pixel data on a map, mathematical formula is used to store key points of the image. This removes the pixilation of image while zooming. Vector’s ability to use mathematical formula for data storage also removes the necessity of data mapping thus reduce the storage capacity of the image. Such a low capacity image is easy to transfer over the internet.
Vast diversity of image formats and manipulations may lead the web to fail its global accessibility. To prevent such negative trends organizational standards bodies such as W3 and WaSP provides web developers and graphic designers a guide to web graphic standards.
W3 do not limit the use of specific graphics formats on the web, instead it promote more suitable graphics standards for web. Such graphic standards systems are:
· Portable Network Graphics (PNG)
The MIME type for PNG, approved on 14 October 1996, is “image/png”
PNG is an extensible file format for the lossless, portable, well-compressed storage of raster images. PNG provides a patent-free replacement for GIF and can also replace many common uses of TIFF. Indexed-color, grayscale, and truecolor images are supported, plus an optional alpha channel for transparency. Sample depths range from 1 to 16 bits per component (up to 48bit images for RGB, or 64bit for RGBA).
· Joint Photographic Experts Group (JPEG/JPG)
The registered MIME type for JPEG JFIF images is “image/jpeg”
The JPEG compression format was standardised by ISO in August 1990 and commercial applications using it began to show up in 1991. The widely used IJG implementation was first publicly released in October 1991 and has been considerably developed since that time. JPEG JFIF images are widely used on the Web. The amount of compression can be adjusted to achieve the desired trade-off between file size and visual quality.
Progressive JPEG is a means of reordering the information so that, after only a small part has been downloaded, a hazy view of the entire image is presented rather than a crisp view of just a small part. It is part of the original JPEG specification, but was not implemented in Web browsers until rather later on, around 1996. It is now fairly widely supported.
· Graphics Exchange Format (GIF)
· Scalable Vector Graphics (SVG)
SVG is a markup language for describing two-dimensional graphics applications and images, and a set of related graphics script interfaces. SVG 1.1 is a W3C Recommendation and is the most recent version of the full specification; a second edition of SVG 1.1 which includes clarifications and minor improvements based on developer feedback is currently in Last Call. SVG Tiny 1.2 is a W3C Recommendation, and targets mobile devices.
· Web CGM Profile (CGM)
CGM (Computer Graphics Metafile) has been an ISO standard for vector and composite vector/raster picture definition since 1987. CGM has a significant following in technical illustration, interactive electronic documentation, geophysical data visualization, amongst other application areas and is widely used in the fields of automotive engineering, aeronatics, and the defence industry.
WebCGM is a profile for the effective application of CGM in Web electronic documents. WebCGM has been a joint effort of the CGM Open Consortium, in collaboration with W3C staff and supported by the European Commission Esprit project. It represents an important interoperability agreement amongst major users and implementors of CGM, and thereby unifies current diverse approaches to CGM utilization in Web document applications. WebCGM's clear and unambiguous conformance requirements will enhance interoperability of implementations, and it should be possible to leverage existing CGM validation tools, test suites, and the product certification testing services for application to WebCGM.
· XLink/XPointer for inclusion in XML
Each and every web graphic creation packet have the support for these W3 standard formats. Java is also a major part of this. Java Applets or Servlets also capable of handling images and Java is also following above standards.
(*Following description will be based on Adobe Photoshop 07)
Some graphic designing software provide special support for web graphic designing. Such a tool is also embedded in Adobe Photoshop which enables you to create and save images specially for web.
Even though W3 recommends both raster types and vector types, vector types are more suitable for web as they are smaller in size, easy to transfer through data lines and can be present on any sized screen without pixilation. Therefore many web graphics packages support raster to vector and vector to raster converting facility i.e. exporting path selections from Photoshop to Illustrator (Info).
If you carefully read the settings section in above diagram you will see a option called “Interlaced”. Enabling this facility to a image will allow it to download in multiple passes which is more quick.
Another special facility is transparency. You can control the transparency of the image by the designing software which is beneficial when it is layered with CSS.
Web graphics applications present its user with different kinds of effects. Traditional medium effects, Photorealistic effects and Hyper-realistic effects are major multimedia effects (Info). Raster effects not like vector effects. Raster effects generate pixels rather than vector data. SVG filters, Drop Shadow, Inner Glow, Outer Glow are some of the most popular raster effects used in designing packages.
Adobe Illustrator raster effects tool pallet is a very good collection of raster effects.
See the tutorial here. (Info)
One meaning refers to the physical dimensions and resolution of an image. This is a little like saying that a photo is an 8 x 10. However, measuring the physical dimensions of a computer image is a bit more complicated because it has both dimensions (always expressed in pixels wide by pixels high) and resolution (pixels per inch, also referred to as dpi: dots per inch). For example:
A 10" x 8" photo is 1800 pixels x 1440 pixels at 180 pixels/inch
A 10" x 8" photo is 720 pixels x 576 pixels at 72 pixels/inch
The other meaning of the word "size" is the file size. The file size is measured in kilobytes (KB, or K) or megabytes (MB). A megabyte is about one thousand times the size of a kilobyte (1,024 times larger, to be exact). A typical digital camera produces images in the 5-8 MB range. Web images should ideally be in the under 100 K range.
There are basically two ways to size an image to fit a space on a web page. One way is to shrink the image size to fit the page using an html editor or CMS. That's the wrong way, because the file size is inevitably much larger than it should be, and the image will load slowly.
There are three steps to correctly sizing a web image:
· Make sure the resolution is 72 dpi.
· Adjust the pixel dimensions (width and height) to the correct size to fit your page.
· Optimizing the file size.
Step 01: First, select the cropping tool (on the left-hand toolbar below). Next, set the width, height and resolution (72 pixels/inch).
Step 02: just drag across the photo to the desired cropping. When you have the desired cropping, hit enter or select Image > Crop. In one simultaneous operation you have set the resolution and cropped to the correct pixel dimensions.
Step 03: Save as "new-file-name"
Step 04: Adjust levels/contrast/brightness, color balance/hue/saturation
Step 05: Crop and resize
Step 06: Sharpen
Step 07: Save for web
Compress is a technique to make the image file size smaller. Compression alone does not affect how big the image looks on the screen, but the smaller file size will load into the visitor's browser quicker, so reducing (compressing) file sizes is important. GIF and JPG are the most popular compression types. However, PNG do not use as a compression technique, rather it is a high-tech image format.
Step 01: Open the file (Better to use a copy)
Step 02: Decide the type of compression to use. If you are not sure chose JPG.
Step 03: In Photoshop select “Save for Web” in “File” Menu and use settings section to proper compression you want.
Step 04: You can pick automatic compression preview using 2-up or 4-up tabs also.
See how to compress images with Fireworks: (Info)
See how to compress images with PaintShop: (Info)
Ref:
http://www.epa.gov/productreview/guide/graphicsize.html#pagesize
http://en.wikipedia.org/wiki/Graphic_art_software#Image_development_software