WiF Acronyms, Abbreviations & WiF Slang
As of 05 May 2010
Acronyms, WiF
A2A: Air to Air factors
A2S: Air to Sea (naval) factors
AC: Aircraft
BOA: Battle of the Atlantic
BP: Build Point (BP = PP x PM)
CAP: Combat Air Patrol
CRT: Combat Result Table
CSV: Cape St Vincent Sea Area
CW: Commonwealth
DOW: Declaration of War / Declare War
DSB: Defensive Shore Bombardment
GFR: Great Fighter Race (everybody maxes FTR production)
GS: Ground Strike
ITPOTE: In the presence of the enemy Option
LBA: Land Based Aircraft
LL: Lend Lease / Lending of Build Points, Resources or AC
LOS: Limited Overseas Supply Option
MP: Major Power
MP: Movement Point
NEI: Netherlands East Indies
OC or O-Chit: Offensive Chit
OOS: Out Of Supply
OSB: Offensive Shore Bombardment
PM: Production multiple
PP: Production Point
RAW: Rules As Written (WiF FE rules)
RP: Resource Point, both oil and non-oil. However, it typically refers to a non-oil Resource Point
RTB: Return To Base
USE: US Entry
WiF: World in Flames
ZOC: Zone of Control
Acronyms, Units
Naval Units
AMPH: Amphibious Transport
ASW: Anti-Submarine Warfare Unit
ASW-CV: Anti-Submarine Warfare Unit with air to sea factor (Group of 6 CVE)
BB: Battleship
BC: Battlecruiser
CA: Heavy Cruiser
CL: Light Cruiser
CP: Convoy Point
CV: Aircraft Carrier
CVL: Light Aircraft Carrier
CX: Auxiliary Cruisers (i.e. German Raiders)
FROG: Frogmen, Minisubs
LIN: Liner (Queen Mary & Queen Elizabeth)
NSU: Naval Supply Unit
SCS: Surface Combat Ship (ASW without an air component, BB, CA or CL)
SUB: Submarine
TRS: Naval Transport
TP: Tanker Point
Land Units
AA: Flak or Anti-Air Division sized Unit
ARM: Armored Unit
ART: Field Artillery Division sized Unit
AT: Anti-Tank Division sized Unit
CAV: Cavalry Unit
CBV: City-Based Volunteers
DIV: Division sized Unit
ENG: Engineers Division
GARR: Garrison Unit
GBA: Guards Banner Army
HQ-A: Armor Army Group Headquarter
HQ-I: Infantry Army Group Headquarter
INF: Infantry Unit
MAR: Marine Unit
MECH: Mechanized Unit
MIL: Militia Unit
MOT: Motorized Unit
MTN: Mountain Unit
PARA: Paradrop Unit
PART: Partisan
RCT: Rocket Artillery Division sized Unit
Res: Reserve Unit
SKI : Ski Division
TERR: Territorial Unit
Air Units
ATR: Air Transport
CVP: Carrier Plane
FTR2: 2-turn Fighter
FTR3: 3-turn Fighter
LND2: 2-turn Land Bomber (AKA a TAC bomber)
LND3: 3-turn Land Bomber (AKA a TAC bomber)
LND4: 4-turn Land Bomber (AKA a STRAT bomber)
NAV2: 2-turn Naval Air Bomber
NAV3: 3-turn Naval Air Bomber
NAV4: 4-turn Naval Air Bomber
WiF Glossary (from RAW 7)
Active major power: a major power at war with another major power
Active side: the side whose impulse it is
Administration groups: a group of French minor countries or territories which can be either Vichy or Free French.
Air-to-air strength: the air-to-air rating of your front fighter, plus something for each backup FTR or carrier plane, in your fighter group. If you have no fighter group, it is your front bomber’s air-to-air rating
Alignment: minor countries that join your side
Allies: USA, Commonwealth, USSR, France, China and their controlled minor countries
allies: major powers on your side
Axis: Germany, Italy, Japan and their controlled minor
Baltic states: Estonia, Latvia and Lithuania
Bomber: An aircraft or carrier plane flying any mission except combat air patrol, interception or escort
Britain: aka the United Kingdom of Great Britain and Nth. Ireland
Build points: your production points multiplied by your production multiple
Combat value (aircraft): your air-to-air strength - your opponent’s air-to-air strength
Common border: any hex you control within 3 hexes of a hex controlled by another major power is part of your common border with that major power
Commonwealth home country: Australia, Canada, India, New Zealand, South Africa and the United Kingdom
Controlled: a minor country or territory that is either aligned with your major power or conquered by it
Convoy chain: a chain of convoy points in one or more adjacent sea areas connecting two ports to facilitate the movement of resources and build points
Corps or army: includes HQ sized units
Division: any division (XX) or brigade (X) sized unit
Enemy: a major power or minor country you are at war with
Fighter: a FTR or carrier plane patrolling, flying a combat air patrol, interception or escort mission
French Equatorial Africa: Cameroons, Gabon, Middle Congo, Ubangi-Shari, and Chad
French West Africa: Mauritania, French Sudan, Senegal, French Guinea, Ivory Coast, Upper Volta, Togo & Dahomey, and Niger Colony
Friendly: a major power or minor country on your side
Hex, coastal: a hex which contains both land and sea
Major powers: China, Commonwealth, France, Germany, Italy, Japan, USA and USSR
Neutral major power: a major power not at war with any major power
Patrolling: ending a naval move at sea
Production points: 1 resource transported to 1 factory = 1 production point
Siberia: the part of the USSR which is east of the north-south demarcation line running 3 hexes east of Stalingrad
Side: there are two sides in MWiF, the Axis and the Allies
Stage: a portion of a turn. Each stage is divided into a number of steps
Step: the smallest segment of a turn where actions occur. Several steps constitute a stage
Surface naval unit: any naval unit except sub or frogman
Western Allies: France and the Commonwealth
WiF Slang
Barb: Barbarossa, a German Strategy that is an invasion of the USSR.
Barb 40/41/42/43: A German Strategy that is an Invasion or the USSR done during the recorded year (40, 41, etc...).
Chaining Naval Transports: This is a naval transport technique that involves a naval transport ship to "sail through" the port that contains the transported unit, which is loaded as the transports sails through. The naval transport then sails up to another port where the transported unit is unloaded as the naval transport ends its move. Another naval transport pick up the unit there again by sailing through the port.
Closing the Med: A form of CW first German Strategy that aims at closing the Mediterranean Sea to the Allies by conquering Gibraltar & Suez, and then turn on to the USSR later.
Commonwealth First: A German Strategy that aims at destroying / crippling the CW before going after other targets (usualy the USSR).
Double-Stacking: Means that you have 2 land units in a hex, which is the maximum Stacking limit, unless you also play with the Divisions Option which allows a third land unit (divisional) in a hex.
France First: A German Strategy that aims at attacking France in S/O 39, ignoring Poland, before going after other targets (usualy Spain & Gibraltar).
Funnies: Special Marine Mechanized or Marine Armored Divisions units.
Gib: Gibraltar.
Med: The Mediterranean Sea.
Peacekeeper: A unit controlled by an MP that moves to and defends a hex against an MP that it is not at war with (e.g. Russia DOWs Persia and then Japan puts a unit [Peacekeeper] on one of the southern oil hexes).
Reorg: Reorganize / reorganization.
SCS Transport: Option to carry DIVs and allow them to invade from SCS.
Sea-lift: This aludes to the number of TRS & AMPH you have, and as a consequence your possibilities of transporting (lifting) armies from a place to another. We talk about an amount of Sea lift in the following form : "Do you have enough Sea lift ?" "Do you need more Sea lift ?" "You should build more Sea lift.".
Sealion: A German Strategy that is an invasion of the UK.
Sitz or Sitzkrieg: A German Strategy where Germany don't declare war to the USSR in 1941 or 1942 and waits sitted on the border with USSR that war is unavoidable because of garrison ratios, and tries to pre-emptivzely declare war to the USSR to avoid the suprise impulse that the USSR declaration of war would gain them.
Stuff or Stuffing the border: An USSR strategy that sees the Red army placed at the Polish border to try to prevent Germany to Break the Nazi-Soviet Pact by preventing them to reach the needed garrison ratio.
Super-combined: O-chit during a combined impulse.
Super-land: O-chit during a land impulse.
Vanilla WiF: A WiF FE game played without options.
Wallies: Western Allies.
Acronyms, Game Products
ADG: Australian Design Group (Original WiF's designer & publisher)
AfA: Africa Aflame (ADG's product name)
AiF: America in Flames (ADG's product name)
AsA: Asia Aflame (ADG's product name)
CoiF: Convoys in Flames (ADG's product name)
CLiF: Cruisers in Flames (ADG's product name)
CVPiF: Carrier Planes in Flames (ADG's product name)
CWiF: Computer World in Flames (ADG's product name)
DoD: Days of Decision (ADG's product name)
FactiF: Factories in Flames (ADG's product name presented in Annual)
LiF: Leaders in Flames (ADG's product name presented in Annual)
LOC: Lines of Communication (ADG's occasional newsletter)
MiF: Mech in Flames (ADG's product name presented in Annual)
MWiF: Matrix World in Flames (Matrix Games' Product)
PatiF: Patton in Flames (ADG's product name)
PiF: Planes in Flames (ADG's product name)
PoliF: Politics in Flame (ADG's product name presented in Annual)
SiF: Ships in Flames (ADG's product name)
WiF5: World in Flames: 5th Edition (ADG's product name)
WiF FE: World in Flames: Final Edition (ADG's product name)
WiFC: World In Flames Classic (ADG's product name)
WiFD: World In Flames Deluxe (ADG's product name)