Background

These tools were "inspired" by a tutorial on SCAD's website called 'Maya to Houdini Camera Matching'.

It involves using a MEL script to save out Maya's frame values, setting up a CHOP network manually in Houdini,

manually copying camera attributes like resolution and f-stop, and manually converting the horizontal aperture.

I found the tutorial quite useful while doing a group project at Bournemouth University, but there was also room for improvement. I decided to make the process easier and more robust and to implement the reverse (Houdini->Maya camera transfer) as well. Later I added support for Nuke.

The project also was a good exercise in Python, HOM and Python for Maya and Nuke.

Last, but not least, I wanted to create tools that can be useful to anyone working with Houdini and/or Maya.

It is a way for me to give back to the CG community.