Horsemanship 马术
Ma Chao always has a -1 bonus.
Iron Calvary 铁骑
When Ma Chao attacks a player, he can flip a judgment card. If it is red, the attack cannot be escaped.
Ma Chao's "Horsemanship" indeed stacks with a -1 horse, increasing his physical reach on the battlefield. If he has a -1 horse equipped, Ma Chao’s effective attack range becomes 3, allowing him to strike characters positioned three spaces away. This makes him highly dangerous, especially when equipped properly.
"Iron Cavalry" is an ability that is triggered before the target plays an Escape. This means Ma Chao must decide to use the ability before knowing whether his opponent has an Escape card, meaning he can't deliberately try to waste it. The judgment determines whether "Iron Cavalry" causes the opponent to be unable to respond with Escape.
If Ma Chao attacks multiple characters in a single attack, he flips a judgment card for each target individually, making each opponent’s response independent from the others. This allows him to potentially disable Escapes for some targets, even if others successfully defend.
Ma Chao's "Horsemanship" is incredibly versatile, extending his range not only for attacks but also for strategic tool cards like Steal and Starvation. This increased range also bypasses the defensive benefits of an opponent’s +1 horse, making it easier for Ma Chao to target protected characters.
"Iron Cavalry" is especially powerful against defensive characters like Lu Meng, Zhen Ji, and Zhao Yun, whose abilities often rely on avoiding direct attacks. The ability also undermines the protection offered by Eight Trigrams, as Ma Chao’s judgment can render these defenses ineffective, forcing the opponent to rely on their hand or be caught without a defense.
"Iron Cavalry" can be unreliable due to its 50% chance of failure, making it difficult for Ma Chao to consistently deal damage. Since the ability relies on flipping a judgment card, Ma Chao cannot always depend on it to overcome an opponent's defenses.
Additionally, "Iron Cavalry" is vulnerable to judgment tinkerers. Characters like Sima Yi or Zhang Jiao can manipulate the judgment results, turning Ma Chao’s potentially game-changing attack into a wasted effort. If these tinkerers are on the opposing team, they can significantly diminish Ma Chao's effectiveness.
Judgment Tinkerers:
Ma Chao's reliance on judgments makes him susceptible to judgment tinkers, but it also opens up interesting synergies. Characters like Sima Yi and Zhuge Liang can be both helpful allies or dangerous foes. If Sima Yi is on Ma Chao's team, he can manipulate the judgment card of Iron Cavalry by placing a red card from his hand to ensure a successful outcome. Similarly, Zhuge Liang, if positioned right before Ma Chao's turn, can use his "Astrology" to arrange the deck and guarantee that a red card is ready on top for Ma Chao to flip.
Zhang Jiao's Escape Route:
While Ma Chao's "Iron Cavalry" can potentially bypass Zhang Jiao's defenses, Zhang Jiao can still be a tricky opponent. With his judgment-tinkering ability, Zhang Jiao can override Ma Chao’s judgment flips, replacing a red card with a black one, allowing him to escape the otherwise inescapable attack. Moreover, Ma Chao might end up flipping an Escape card from Zhang Jiao’s deck, further aiding his opponent.
As a king, Ma Chao is less effective because he lacks defensive abilities, making him vulnerable to attacks.
Ma Chao performs decently as a loyalist due to his offensive capabilities, but his lack of defensive skills limits his effectiveness in protecting the king.
Ma Chao excels as a rebel due to his powerful "Iron Cavalry" which can make his attacks inescapable and his "Horsemanship" that enhances his mobility to reach the king effectively.
Ma Chao’s role as a spy is functional but not outstanding; his contributions in this role are situational and dependent on the team’s strategy.
As with most of the other Shu generals in the base set, Ma Chao does not have many advanced strategies to employ. This is not to say that Ma Chao is not a good character, but there really is not too much to say about him. He is competent in most roles and outstanding as a rebel unless the king is Zhang Jiao.
In the Battle of Tong Pass, Ma Chao's military prowess was vividly demonstrated as he successfully drove Cao Cao to retreat. When Cao Cao’s forces attempted to cross the Wei River, Ma Chao's aggressive attacks forced them into a perilous situation.
In the battle, Ma Chao displayed remarkable bravery. His decisive actions, such as driving Cao Cao's troops to retreat and personally confronting Cao Cao, are reflected in his abilities within the game. For instance, Ma Chao’s "Horsemanship" ability enhances his attacking range and movement, paralleling his historical advantage with cavalry forces. This ability allowed him to exert pressure on Cao Cao's forces from greater distances, disrupting their plans and making it difficult for them to escape.
Furthermore, Ma Chao's "Iron Cavalry" can be seen as a nod to his historical capability to deal decisive blows and force retreats. Just as he drove Cao Cao to flee and cut his beard in the historical account, in Sanguosha, "Iron Cavalry" can make his attacks potent and challenging to escape, particularly against defensive characters.
Overall, Ma Chao’s Sanguosha powers echo his historical role as a fierce and influential warrior who could turn the tide of battle with his strategic and combat skills.