Fierce Assault 急攻
At the beginning of your turn, you may draw two cards. If you do, your hand card limit for this turn is changed to X, where X equals the total damage you deal during this turn.
Feign Innocence 饰非
When you need to play an Escape, you may allow the current turn's player to draw one card.
Then, if their hand is not among the largest, you discard one hand card from a player with the largest hand size.
This is treated as you playing an Escape.
The hand limit adjustment for "Fierce Assault" applies only for the turn in which the ability is activated.
Damage dealt through tools, characters' abilities, or basic cards all count toward increasing the hand limit for "Fierce Assault".
"Feign Innocence" resolves in two parts. First, the current turn player draws a card, and then a card is discarded from the player with the largest hand if applicable.
To use both parts of "Feign Innocence", there must be a player with more hand cards than the current player. Otherwise the discarding does not occur after the player draws.
If there are more than one player with the largest hand for "Feign Innocence", and none of these are the current turn player, Guo Tu and Pang Ji get to choose which of them discards a card.
"Feign Innocence" can occur during Guo Tu and Pang Ji's own turn allowing them to draw.
If the Escape is used to counter a Hail of Arrows or attack, the interaction is still valid and is treated as a successful response. All other effects still may occur, such as with the Axe.
"Fierce Assault" enables a highly aggressive playstyle by granting card advantage and incentivizing damage-dealing strategies for maximum gain.
"Feign Innocence" provides a creative way to neutralize attacks or threats by redistributing resources among players.
These abilities offer both offensive and defensive options, allowing players to adapt to evolving game conditions.
The reliance on "Fierce Assault" may result in overcommitting to damage-dealing strategies, leaving Guo Tu and Pang Ji vulnerable if they do less damage.
"Feign Innocence" is situational, as its utility depends on the card counts of other players and requires precise timing to be effective.
Drawing extra cards with "Fierce Assault" may increase hand size, potentially making them a target for discards during "Feign Innocence."
Damage-Boosting Allies:
Pairing with characters who enhance damage-dealing abilities can make "Fierce Assault" extremely effective. For instance, Xiao Qiao excels in passing damage outside her turn.
Control Characters:
Guo Tu and Pang Ji thrive alongside characters that manipulate hand sizes or restrict resources, such as Zhang Liao or Gan Ning. Their synergy ensures that "Fierce Assault" can consistently damage the right players.
Card-Redistributing Characters:
Characters like Liu Bei or Cao Ren, who excel at controlling cards, can complement "Feign Innocence" by setting up favorable conditions for the ability.
Lord and Liege:
Yuan Shao has great synergy with Guo Tu and Pang Ji, especially when he is the King. When he uses "Random Strike", Guo Tu and Pang Ji will use "Feign Innocence". This allows them to generate and Escape while at the same time allow Yuan Shao to draw a card allowing him to continue to bombard the rest of the table.
Their abilities do not contribute to protecting allies or maintaining board control effectively as the King role requires.
The versatility of their abilities can support allies but might not be as impactful as focused healing or control abilities.
Aggressive damage-dealing combined with "Fierce Assault" makes them a strong contender in pressuring the King.
The disruptive nature of "Feign Innocence" and card advantage mechanics enable flexible and unpredictable gameplay.
Guo Tu and Pang Ji excel as a highly dynamic character duo, capable of aggressive and tactical play. Their abilities reward damage-dealing while disrupting enemy plans, making them a potent choice for Rebels or Spies. However, their effectiveness relies heavily on timing and resource management, so they require a skilled player to maximize their potential. Players should balance aggression with caution, ensuring they can sustain their momentum across the game.
Guo Tu and Pang Ji were pivotal figures in the fall of Yuan Shao’s faction, embodying the political infighting and divisive strategies that led to its decline.
Guo Tu was an adviser to Yuan Shao, known for his ambition and short-sightedness. Initially serving Han Fu, Guo Tu facilitated Han Fu’s surrender of Ji Province to Yuan Shao, joining Yuan’s court as an adviser. He famously persuaded Yuan Shao not to rescue Emperor Xian, which allowed Cao Cao to seize control of the Han court and issue imperial decrees that weakened Yuan Shao’s legitimacy. Later, during the Battle of Guandu, Guo Tu advised against salvaging supplies at Wuchao, resulting in Yuan Shao’s critical loss and the defections of Zhang He and Gao Lan. After Yuan Shao’s death, Guo Tu supported Yuan Tan in the succession conflict, contributing to the faction's fragmentation. He was ultimately killed when Yuan Tan was defeated by Cao Cao at the Battle of Nanpi.
Pang Ji served Yuan Shao as a politician and adviser but was infamous for his vindictiveness and manipulation. Following the defeat at Guandu, Pang Ji slandered Yuan Shao’s loyalist Tian Feng, driving him to be executed. After Yuan Shao’s death, Pang Ji supported Yuan Shang’s claim to leadership, opposing Yuan Tan. Pang Ji’s efforts to reconcile the two brothers failed, as Yuan Tan grew distrustful of Yuan Shang’s intentions. Yuan Tan killed Pang Ji in anger during one of these failed negotiations, further deepening the division within the Yuan clan.
The abilities “Fierce Assault” and “Feign Innocence” draw from their historical roles. Guo Tu’s aggressive yet reckless counsel is reflected in “Fierce Assault,” while Pang Ji’s manipulative and divisive nature is represented by “Feign Innocence.” Together, they exemplify the internal strife that hastened the downfall of one of the most powerful factions of the era.