Trap 讨袭
Once per turn, when you target another single player with a card, you may reveal one of their hand cards. This card remains revealed for the remainder of their turn and you can use the revealed card as if it were in your hand.
If the revealed card remains in the target's hand at the end of the current turn, you lose one health.
When using "Trap," the revealed card is treated as if it were in your hand, allowing you to play it at any legal time. If the revealed card has unique conditions for use like Peach or Escape, you must fulfill those conditions to play it.
When the card is revealed, it is visible to all players and remains that way until the end of the turn or when it is discarded. If the player is targeted by Break, Steal, or an ability, the card remains visibly separate from the rest of the hand. This means that it can be chosen and identified distinctly.
If you play the revealed card, it is moved to the discard pile as normal after use.
The health penalty applies only if the card remains in the target's hand at the end of the turn. If you or the target discards or uses the card, you do not lose health. The card can also be targeted by Break or Steal to prevent the penalty.
The ability works only for single-target cards, such as Attack or Duel. It cannot activate with multi-target cards like Barbarians or Hail of Arrows.
It is possible to activate "Trap" outside of Cao Xiu's turn through a Coerce or some similar abilities. As long as he uses a card against a single target.
"Trap" allows you to effectively expand your hand by temporarily borrowing a card from an opponent.
By forcing your target to play or discard the revealed card, you can disrupt their strategies and create opportunities for yourself and your allies.
This ability pairs well with high-offense playstyles, as targeting opponents frequently gives you more opportunities to activate "Trap."
If the target keeps the revealed card, you lose health, making it risky to reveal cards when your health is low.
The utility of "Trap" depends on the quality of the revealed card. If the opponent has weak or situational cards, the ability becomes less effective.
The ability cannot activate with multi-target cards, slightly restricting its versatility.
Characters with Card Draw Mechanics:
Characters like Guo Jia or Lu Meng, who can accumulate large hands, make good targets for "Trap." Their likelihood of holding useful cards increases your chances of gaining valuable temporary resources.
Card Cyclers:
Allies such as Lu Xun or Zhang Chunhua, who can cycle hand cards, help ensure your chosen target has high-value cards for you to use.
Threatened Characters:
Opponents low on health or defensive options are more likely to play or discard the revealed card, reducing your risk of health loss.
Cao Xiu’s ability to leverage cards from opponents is useful for maintaining offensive pressure, but the health risk can make him vulnerable to coordinated attacks.
As a loyalist, Cao Xiu can help manage threats by revealing and potentially using key cards against rebels.
His ability to weaken the king or other loyalists makes him a strong disruptive force for rebel players.
Cao Xiu's unique capacity to manipulate cards and disrupt strategies can make him an unpredictable and opportunistic spy.
Cao Xiu’s "Trap" offers a dynamic and aggressive way to interact with opponents, granting you temporary access to their cards while putting them under pressure to adapt their strategies. However, the health penalty necessitates careful consideration of when to use this ability, especially when facing opponents who can easily retain their revealed card. Cao Xiu excels in roles requiring adaptability and disruption, though his reliance on opponent actions can sometimes make him inconsistent. Strategic use of "Trap" can make him a formidable presence in any game.
Cao Xiu was a military general of Cao Wei, renowned for his loyalty and service under both Cao Cao and his successors. His ability, "Trap," reflects his strategic acumen and ability to outwit opponents, as seen during the Hanzhong Campaign, where he predicted and countered Zhang Fei’s maneuvers. Later in his career, his leadership in battles against Eastern Wu, such as at Dongkou, showcased his skill in exploiting opportunities, much like how "Trap" enables him to turn an enemy’s cards into tools for his advantage. However, his defeat at the Battle of Shiting and subsequent wounds leading to his death highlight the risks inherent in overextending, symbolized by the health cost of leaving a revealed card unused.