Nerves of Steel 胆守
Whenever Zhu Ran deals damage, he may immediately draw one card and end the current turn. All remaining effects are ignored when this ability is activated.
"Nerves of Steel" can be activated during Zhu Ran’s turn or any other player’s turn. If Zhu Ran causes damage during another player’s turn, he can draw one card and end their turn prematurely.
When Zhu Ran activates "Nerves of Steel" during an action phase, the current player’s action phase ends immediately, and they skip the discard phase. The next player begins their turn.
Zhu Ran can use "Nerves of Steel" to prevent further damage from being dealt to other characters by interrupting abilities or tools like Barbarians. Once the first character is damaged, Zhu Ran can activate his ability to stop the tool from targeting anyone else.
If Zhu Ran damages a character with a damage-activated ability (such as Xiahou Dun), the ability is negated because the turn ends immediately after Zhu Ran draws his card.
"Nerves of Steel" cannot prevent the brink-of-death resolution or skip after-death effects. For example, if Zhu Ran kills a rebel, he still draws three cards for killing the rebel, and then he can activate his ability. Similarly, effects like Ma Su's "Bottomless Tears" are not ignored; Zhu Ran must resolve these before using his ability.
Zhu Ran can manipulate the flow of the game by ending turns prematurely, making him a powerful counter to opponents who rely on multi-phase turns or damage-triggered abilities.
By cutting off a turn after a single damage is dealt, Zhu Ran can reduce the impact of tool cards like Barbarians or Hail of Arrows, protecting his team from widespread damage.
Zhu Ran is especially strong against characters who trigger abilities upon taking damage, as "Nerves of Steel" prevents them from activating those abilities.
Zhu Ran’s abilities rely heavily on causing damage. Without sufficient opportunities to deal damage, his unique ability becomes less useful.
While Zhu Ran can cut turns short, he does not have any direct offensive abilities to pressure opponents. He relies on his teammates to deal heavy damage.
Certain effects, such as death-triggered abilities or brink-of-death situations, can still resolve, limiting Zhu Ran's ability to fully control outcomes in specific scenarios.
Tool Cards:
Zhu Ran can make excellent use of tools like Barbarians or Hail of Arrows, which target multiple players. When he causes damage to one enemy, he can activate "Nerves of Steel" to prevent the tool from continuing to damage others, sparing his teammates from the negative effects.
Damaging Characters:
Characters like Xun Yu, who can cause Zhu Ran to damage someone can affect the flow of the game. By ending that turn early, Zhu Ran disrupts or enhances their plans and changes the plans for the rest of the turn.
Retaliators:
Zhu Ran can benefit from playing against characters who respond to his damage output, such as Xiahou Dun or Fa Zheng. These characters lose their deterrence if Zhu Ran activate "Nerves Of Steel" and ends his turn.
Zhu Ran is not an ideal king due to his lack of defense and limited offensive power. His ability to disrupt turns is powerful but not enough to handle the pressure a king faces.
Zhu Ran excels as a loyalist, especially when the rebels rely on characters with damage-triggered abilities. His ability to end turns early can protect the king and other loyalists while disrupting rebel strategies.
Zhu Ran is less effective as a rebel unless the king has a damage-activated ability. His utility lies more in defensive strategies than aggressive ones, which can limit his role as a rebel.
As a spy, Zhu Ran’s ability to manipulate turns and protect himself by ending phases prematurely makes him a strong choice. He can balance supporting both sides while ensuring he stays alive long enough to influence the outcome.
Zhu Ran is a versatile and unique character who excels at turn control and disrupting enemy plans. "Nerves of Steel" is a powerful ability that allows Zhu Ran to draw cards while preventing his opponents from continuing their actions, making him a valuable ally in protecting teammates from tool cards and damage-activated abilities. His effectiveness depends on his ability to consistently deal damage, but when used strategically, Zhu Ran can dominate the game by controlling when and how turns end. Players should focus on maximizing his ability to interrupt turns and combining him with tools that target multiple enemies.
Zhu Ran was a prominent general of the Eastern Wu state during the Three Kingdoms period. Known for his loyalty to Sun Quan and his tactical brilliance, Zhu Ran rose to prominence after participating in several key military campaigns. His most famous accomplishment was his defense of Jiangling against the invading forces of Shu, where he successfully repelled the attack for over six months. His calm demeanor and ability to remain unshaken in the face of adversity earned him the reputation of a steadfast and disciplined commander, much like his title in Sanguosha as the "Motionless Commander."
In Romance of the Three Kingdoms, Zhu Ran is portrayed as a strong and reliable general, capable of executing his duties with precision and resilience. His ability, "Nerves of Steel," ties into his historical persona as a calm and collected leader, capable of cutting off his opponents' actions and maintaining control even in the most difficult situations. This reflects Zhu Ran's historical role as a leader who could withstand pressure and emerge victorious against overwhelming odds.