Plotting for Power 权计
For each unit of damage that Zhong Hui receives, he can choose to draw one card and then set one hand card face down next to his character card. These are called Rites.
At the end of his turn, Zhong Hui's hand limit is increased by one for each Rite.
Insurrection 自立
Awakened Ability: When Zhong Hui begins his turn with three or more Rites, he must either recover one health or draw two cards. He then decreases his maximum health by one and gains the ability "Rejection."
Once per turn, Zhong Hui can discard one Rite and force any character to draw two cards. If this character then has more hand cards than Zhong Hui, Zhong Hui deals one damage to them.
"Plotting for Power" is optional. However, if Zhong Hui activates it, he must set aside one hand card as a Rite.
"Plotting for Power" is triggered per unit of damage. If Zhong Hui receives multiple units of damage in one instance, he can activate it for each health lost. However, Zhong Hui must immediately place one card aside after drawing each card.
Rites cannot be targeted by other cards like Break or Steal, and Zhong Hui cannot use them until they are discarded via "Rejection."
Once Zhong Hui meets the conditions, "Insurrection" must activate, as it is an awakened ability.
Zhong Hui can target himself with "Rejection" to draw two cards without causing damage to himself.
The damage from "Rejection" is dealt after the target draws two cards, making it an unavoidable damage if the conditions are met.
"Plotting for Power" allows Zhong Hui to essentially filter his hand for more useful cards while increasing his hand limit.
"Rejection" is highly versatile. Zhong Hui can use it on himself to draw two extra cards or target an ally with fewer hand cards. Offensively, he can use it to deal unavoidable damage to enemies with many hand cards.
Zhong Hui can effectively pressure enemies during their discard phases, especially if they are affected by Capture, forcing them to discard any extra cards drawn from "Rejection."
Zhong Hui's usefulness is limited until "Insurrection" is activated. Without Rites, his presence on the battlefield can be underwhelming.
Using "Rejection" offensively allows the target to draw two cards, which can strengthen an opponent before the damage is dealt. This makes it a situational ability in many cases.
"Rejection" has delayed benefits compared to other damage-based abilities like those of Guo Jia or Xun Yu, as Zhong Hui has to wait until his next turn to use this power.
Stun and Control Characters:
Da Qiao’s "Country Scene" allows her to use Capture effectively, making her an excellent partner for Zhong Hui. When the enemy fails their judgment, they will lose the extra cards drawn from "Rejection."
Damage-Activated Allies:
Characters like Guo Jia, Xun Yu, Cao Pi, Forest Cao Cao, and Mountain Sima Yi can benefit from the damage Zhong Hui deals through "Rejection," triggering their abilities for additional effects. However, they also pose a threat if they are on the opposing team.
Retaliatory Characters:
Xiahou Dun, Fa Zheng, and Sima Yi are dangerous targets for "Rejection" as their retaliatory abilities can backfire against Zhong Hui, making them poor choices for offensive attacks.
Card Conversion Specialists:
Hua Tuo, Fire Zhuge Liang, and Mountain Zhao Yun can turn the cards drawn from "Rejection" into useful resources, making them problematic opponents when targeted.
Nondamaging Opponents:
Zhang Chunhua's "Unfeeling" ability prevents her from accumulating hand cards, bypassing Zhong Hui’s "Plotting for Power" and "Rejection" entirely. Her immunity to Zhong Hui’s strategies can ruin his plans.
Zhong Hui makes a solid king choice. Eager rebels will inadvertently help him activate "Plotting for Power," and "Rejection" can aid him and his loyalists in drawing cards.
Zhong Hui is an effective loyalist. "Rejection" can deplete defensive rebels' resources or assist the king with more card draws.
Zhong Hui is a good rebel pick. "Rejection" can be used to deal guaranteed damage to the king or bolster fellow rebels by increasing their hand cards.
Zhong Hui is well-suited for the spy role. His ability to control card distribution and deal damage with "Rejection" gives him flexibility in maintaining balance between both sides.
Zhong Hui is a strategic character with a mix of offensive and supportive capabilities. "Rejection" provides him with versatile card control that can either aid his team or deal unavoidable damage to enemies. However, players must carefully consider when to use "Rejection" offensively, as it grants the target two cards before the damage is dealt. Zhong Hui shines against strong defensive characters like Zhen Ji, Lu Meng, and Liu Biao, but his strategy can backfire against those who can retaliate or convert their extra cards into stronger resources.
Zhong Hui was a strategist and general of Wei during the final days of the Three Kingdoms era. He played a pivotal role in the conquest of Shu, alongside Deng Ai, by exploiting weak points in Shu's defenses. After Shu’s fall, however, Zhong Hui's ambitions grew too large. He harbored dreams of establishing his own independent regime, a sentiment encouraged by the devious Jiang Wei, who sought to reclaim power for Shu. Zhong Hui’s rebellion began after he manipulated his army into believing that they could overthrow the ruling Wei court and claim Shu for themselves.
However, his insurrection was short-lived. Sima Zhao, who had become suspicious of Zhong Hui’s motives, quickly responded by crushing the rebellion. In the end, Zhong Hui’s coup failed, and he, along with Jiang Wei and the rest of the rebels, was executed. Zhong Hui’s story is a tragic one, marked by his ambition, which ultimately led to his downfall. His in-game abilities reflect this ambition and betrayal, with "Plotting for Power" symbolizing his scheming nature and "Insurrection" representing his doomed attempt at rebellion.