Self Defense 自守
Liu Biao can draw X additional cards, where X is the difference between his current and maximum health. He then skips his action phase.
Imperial Clan 宗室
Liu Biao’s hand limit is increased by the number of countries represented by the living players.
Liu Biao can use "Self Defense" even if he is the victim of Capture, allowing him to draw cards before skipping his action phase.
Liu Biao's own alignment counts towards the hand limit increase from "Imperial Clan," meaning he will always have a minimum increase of one.
Liu Biao's "Self Defense" can be very helpful when he has taken damage and has few cards. By using it, he can quickly restore a large number of cards, making him harder to eliminate in the late game.
In larger games, "Imperial Clan" is quite valuable. The more players from different factions, the more cards Liu Biao can hold in his hand, making him more resilient by having more options to prevent damage or prepare countermeasures.
Liu Biao’s abilities are geared toward defense. If he can avoid drawing attention early, he can collect cards and become difficult to attack later on.
Liu Biao is entirely defensive, and he lacks any significant offensive abilities to finish off opponents quickly. This makes him struggle when he needs to take out an enemy swiftly.
"Self Defense" allows him to draw extra cards when his health is low, but this often conflicts with "Imperial Clan." If his hand limit isn’t large enough, Liu Biao may end up discarding many of the extra cards he drew with "Self Defense."
Characters who can manipulate hand size or prevent Liu Biao from drawing cards, like Xu Huang and Bu Lianshi, pose serious challenges for Liu Biao, limiting the effectiveness of his defensive strategies.
Characters that Exploit Hand Size:
Huang Zhong’s "Strong Bow" allows his attacks to bypass Escapes when his target has more hand cards than health units. Since Liu Biao’s "Imperial Clan" increases his hand limit, this makes him particularly vulnerable to Huang Zhong’s attacks.
Characters that Restrict Card Draw:
Xu Huang’s "Blockade" makes it easier for him to use Starvation on Liu Biao, preventing Liu Biao from drawing cards. This significantly weakens both "Self Defense" and "Imperial Clan," limiting Liu Biao’s defensive options.
Characters that Manipulate Hands:
Bu Lianshi and Lu Su both have abilities that can take cards from Liu Biao’s hand and give them to his enemies. This undermines Liu Biao’s advantage from "Imperial Clan," leaving him at a disadvantage in team settings where hand control is important.
Liu Biao is not a strong king choice. His abilities require him to maintain a low profile, which is nearly impossible when he’s the focus of the game.
As a loyalist, Liu Biao is serviceable but not exceptional. His increased hand size allows him to store Peaches and Negates for the king, but his defensive nature limits his ability to actively defend the king or eliminate threats.
Liu Biao performs decently as a rebel, using his large hand to store cards for support. However, his lack of offensive capabilities makes it difficult for him to pressure or deal significant damage to the king.
Liu Biao is probably best suited as a spy. His defensive nature allows him to remain under the radar, draw many cards, and stay alive for a long time. However, his lack of offensive power means he may not be able to influence the game quickly enough if one side gains an early advantage.
Liu Biao is a very passive and defensive character, often relegated to staying out of the spotlight and collecting as many cards as possible. While this can make him difficult to eliminate, it also makes him somewhat dull to play, especially in team situations. His "Self Defense" ability can be useful, but it's important to calculate whether the extra cards are worth skipping your action phase. If you have to discard most of them due to "Imperial Clan," it may be better to take a normal turn. Overall, Liu Biao is best played as a support character, storing cards for late-game use while avoiding direct confrontation.
Liu Biao was a prominent warlord during the late Eastern Han dynasty, governing Jing Province, a strategically critical region along the Yangtze River. His rule was marked by caution and a defensive posture, which fits his in-game abilities that emphasize defense and survival over aggression.
One of Liu Biao’s most significant encounters was with the warlord Sun Jian, who attacked Jing Province after the campaign against Dong Zhuo. Liu Biao’s forces initially struggled against Sun Jian, who had a strong reputation as a warrior. However, Sun Jian was ultimately ambushed and killed, by a subordinate of Liu Biao named Huang Zu, ending the immediate threat to Jing Province. Despite this victory, Liu Biao did not capitalize on his military success, opting to maintain his defensive stance rather than expanding his territory.
Liu Biao’s inaction and hesitation are most evident in his later years when Liu Bei sought refuge in Jing Province after being defeated by Cao Cao. Liu Biao took Liu Bei in, granting him the city of Xinye. This decision set the stage for later events, as Liu Bei would use Xinye as a base to build his forces. After Liu Biao's death, his son Liu Cong surrendered Jing Province to Cao Cao without a fight a set the stage for the famous Battle of Red Cliff, where the combined forces of Liu Bei and Sun Quan defeated Cao Cao’s much larger army.
Liu Biao’s cautious nature is reflected in his gameplay. His reliance on defense and card management mirrors his historical approach to ruling Jing Province—always playing it safe and avoiding direct conflict with stronger neighbors like Cao Cao or Sun Quan.