Choose any other two players who are adjacent to each other. Both players may each play an Escape.
If either player does not play an Escape, both players take 1 damage.
The two targets are prompted to play an Escape one by one, in the same order as their upcoming turns.
Even if the first player successfully plays an Escape, the second player failing to do so will still cause both players to take 1 damage.
The damage is sourced from the player who uses this card.
The user cannot target themselves or only one person. Therefore, this card cannot be used when only two players remain in the game.