Reincarnation 轮回
If the previous turn was not yours, at the end of your turn you may perform a judgment.
If the judgment result is black, you may take another turn.
Clone 分身
Once per odd-numbered turn, you may discard a card and place it horizontally in front of you as a Clone. You may later discard a Clone to reduce any damage you take by 1.
Flying Sword 飞剑
During even-numbered turns, you can attack X additional times.
X is the number of Clones you have.
"Reincarnation" can only be activated at the end of your turn if the previous turn was not yours. The judgment is performed using the standard process; if a black card is revealed, you immediately take an extra turn.
Zuo Ci cannot take three turns in a row from "Reincarnation".
"Clone" is available once per odd-numbered turn. When you discard a card to create a Clone, place it horizontally in front of you. Zuo Ci can only create more Clones ever other turn.
"Flying Sword" applies during even-numbered turns. If you have no Clones, you can attack only once.
"Reincarnation" can let you seize critical moments by granting you an additional turn.
"Clone" provides a flexible way to reduce damage by sacrificing Clone tokens, enhancing your survivability.
"Flying Sword" allows you to make multiple attacks on even-numbered turns, giving you the chance to overwhelm opponents.
The Immortal Expansion comes with a token to keep track of when Zuo Ci's turns. This is a picture of what comes included. While it's not necessary to use official tokens, these examples offer ideas and inspiration from those seen in play.
This tokens are simply used as an indicator if Zuo Ci is on an even or odd numbered turn. This makes it easier for all players to better understand his position with his abilities. When it is an odd numbered turn, the left side will be up, showing he can make Clones. At the end of the turn, he flips the token over to show that "Flying Sword" is now active. At the end of that turn, he flips it back and the cycle continues.
"Reincarnation" is dependent on judgment outcomes and cannot be activated if the previous turn was yours.
"Clone" only triggers on odd-numbered turns, and "Flying Sword" only functions on even-numbered turns, which may restrict your flexibility.
The effectiveness of "Flying Sword" relies on having sufficient Clones; without them, your offensive potential is reduced.
Judgment Manipulators:
Characters like Sima Yi or Zhang Jiao, who can influence judgment outcomes, can increase the reliability of "Reincarnation."
Card Generators:
Pairing with characters like Guo Jia or Liu Bei, who frequently generate extra cards, ensures you have enough resources to create Clones consistently.
Healing Providers:
Teammates such as Hua Tuo or Cai Wenji can offset the damage you might take while sacrificing Clones for defensive purposes.
Zuo Ci can be an effective King if his extra turns are used wisely to control the board. However, his reliance on Clones and conditional extra turns can leave him vulnerable if opponents disrupt his timing.
As a Loyalist, your ability to manipulate turns and mitigate damage makes you a valuable support,
Your extra turn potential and increased attack opportunities on even-numbered turns can create significant pressure on the King, making you a potent threat. However, your effectiveness depends on triggering "Reincarnation" and maintaining Clones.
Zuo Ci’s flexibility in altering turn order and managing damage makes him an unpredictable Spy, able to adapt quickly to shifting alliances. Nevertheless, his situational abilities require careful timing to maximize his disruptive potential.
Zuo Ci is a high-risk, high-reward character who specializes in turning the tide of battle through extra turns and tactical damage mitigation. His "Reincarnation" ability can grant him additional turns at crucial moments, while "Clone" provides both a resource and a defensive buffer. "Flying Sword" leverages the accumulation of Clones to enhance his offensive capacity during even-numbered turns. Mastery of Zuo Ci requires careful management of his abilities across different turn phases and an understanding of when to sacrifice resources for defensive or offensive gains. Players who enjoy a dynamic, turn-manipulating playstyle will find Zuo Ci to be a deeply rewarding and strategic character.
Zuo Ci was a renowned Taoist mystic during the late Eastern Han dynasty and the Three Kingdoms period, celebrated for his mastery of alchemy, and divination. Legends claimed he could live for long periods without eating. In addition to his esoteric pursuits, he was well-versed in the Confucian classics and astrology.
Historical anecdotes tell of how, Sun Ce attempted to capture and kill him, yet Zuo Ci escaped by seemingly walking slowly while unmounted. Later Zuo Ci performed remarkable magical feats at Cao Cao’s court: he was said to have caught an exotic fish from an empty copper pan, teleported to purchase ginger, and even fed an entire assembly by emptying every wine shop in the region. When Cao Cao discovered his tricks, he attempted to execute Zuo Ci, but the mystic escaped by walking through walls. Legends even recount how, after reports of his appearance in the market, everyone suddenly assumed his likeness, and how he concealed himself among a flock of sheep, further confounding Cao Cao’s forces.
Zuo Ci eventually retreated to the mountains to continue his Taoist practices, disappearing from the historical record. His legendary exploits and the aura of mystery surrounding him have inspired countless tales and artworks. In Sanguosha, his abilities capture the essence of his mystical legacy: "Reincarnation" embodies the cyclical nature of life and death inherent in Taoist thought, "Clone" reflects his reputed ability to duplicate himself, and "Flying Sword" echoes his swift, elusive movements and mastery over magical transportation. Together, these abilities not only offer powerful tactical advantages but also pay homage to Zuo Ci's enduring myth as an immortal who defied the natural order through wisdom and supernatural prowess.