Range: 6
When attacking, the target cannot avoid the attack.
After attacking, the wearer cannot use another Attack until their next discard phase. If the weapon is unequipped, this restriction is lifted.
The target cannot respond to the attack with Escape or similar avoidance effects. Only damage avoiding abilities can take effect.
The abilites of the weapon is not optional. When attacking with this equipped, the target will not be able to avoid, and using Attacks will be restricted.
Once the wearer uses an attack with the Catapult, they cannot play another Attack until their next discard phase, even if they acquire more Attacks or use abilities that allow additional strikes.
The Attack restriction applies to all situations, including Barbarians or Duel.
If the Catapult is unequipped (such as by replacing it with another weapon), the restriction is immediately lifted.
This weapon has the longest attack range in the game, making it ideal for striking distant opponents.
Unavoidable Attackers:
Characters who rely on strong, single attacks benefit greatly from the Catapult. Xu Chu and Cao Zhi, who both specialize in high-damage strikes, can make excellent use of this weapon. Since their attacks cannot be Escaped, they maximize their offensive output in a single strike.
Multistrike:
Characters like Taishi Ci can use this to target multiple targets at one time. Both of the attacks would be unavoidable.
The Catapult is a unique weapon that offers unparalleled reach and the ability to bypass defensive measures. However, its restrictive drawback forces the user to commit to a single, high-impact attack per cycle. This makes it best suited for characters who focus on powerful, decisive strikes rather than rapid aggression. To mitigate its limitations, players should consider ways to unequip and re-equip it strategically. Despite its drawbacks, the ability to guarantee damage on an opponent—regardless of their defenses—makes this weapon a formidable choice for calculated attackers.
The Catapult represents large-scale siege weaponry used during the Three Kingdoms period and beyond. While handheld catapults were not practical in battlefield combat, siege weapons played a crucial role in many famous conflicts.
During Zhuge Liang’s Southern Campaign, he employed a variety of siege weapons to attack the fortified defenses of the Nanman tribes. Similarly, during the battles between Cao Cao and Sun Quan, both sides used catapults and other siege engines to break through enemy positions. These weapons were essential for long-range assaults and played a key role in the strategic warfare of the era.
While the Catapult in Sanguosha is an exaggerated version, its mechanics reflect the nature of siege warfare—highly destructive but slow and unwieldy. This balance makes it a fitting tribute to the role of siege engines in the Three Kingdoms era.