The God of the sun, light, strength, travel and healing.
He is worshiped throughout Elerias by nobility and commoner alike with temples dedicated to him appearing in large cities and small villages. Worshipers of Pelor believe that the life-giving sun is the best cure for all ills. Justice and Freedom can be attained by exposing evil to the truth in the bright light of day. Although they will fight if they have to, Pelorians believe that the best way to combat evil is through good deeds such as charity, modest and self-sacrifice so that evil has no room to exist. His followers teach that Pelor is punitive against the forces of evil and has special hatred for the undead, who spurn his light, but teach that compassion, mercy and forgiveness can be attained by even the most sinful.
Pelor's symbols are variations of the sun or a sun with a mans face within.
Giant golden eagles are said to be a symbol of his blessing for starting a journey or as a message to remain righteous in the face of adversity.
His holiest days are the Solstices when worshipers pray for the return of his light on the darkest, coldest day of winter and are expected to feed and cloth the needy, or when they fast on the longest, hottest day in summer as a show of appreciation of what blessings they have received throughout the year as well as purification and cleansing of sin.
The God of death, impartiality, and the grave.
Kelemvorites promote that death is a natural part of the cycle of life and is not something that should be feared, therefore undeath is a travesty in the eyes of Kelemvor and his followers do all within their power to be rid of them. There are no temples to Kelemvor, except small chapel hospitals within cemeteries and graveyards where his followers provide medical assistance for those with disease and as a base from where they can set out to defend folk from monsters (so that they do not die before their time,) to carry out the last wishes of the dying, and prepare burial services for those who have died alone. It is said that when you reach the afterlife all your deeds are weighed and measured and if you have been faithful and worthy to a god your soul can be claimed by them to live in their realm, but if you have been faithless or false your soul will be claimed by Kelemvor. In Kelemvor's domain there is no punishment or torture, nor is there joy and splendor, everything is surrounded by dull grey mist and you are positioned among those who have been judged to be similar ethically and it is up to these souls to spend the rest of eternity in the same manner they did in life.
Kelemvor's symbol is a skeletal hand holding a set of scales.
If you ever see a grey panther it is said to be Kelemvor come to witness what could be your final deeds personally, so you should try to die in the most honourable and faithful manner possible.
Kelemvor has no days of worship, instead it is expected that the family members of the deceased should visit the grave on the anniversary of the death so that their soul may better hear your messages of love and sorrow.
The Goddess of Life, agriculture, plants, farmers, summertime and oftentimes associated with fertility.
Worshiped by Farmers, Druids and gardeners and women wishing for a bountiful harvest, an end to a famine or blight, or a blossoming in the womb. Some of her worshipers claim that she loved life so much that her divinity caused the world to come into existence making her the creator of all races, living things and the manifestation of the earth itself. Temples to Chauntea are modest structures that serve the townsfolk as grain stores and barns more often than not, and the priests and druids dedicated to her will more likely be found working the land as farmers and gardeners than they will be preaching from a pulpit. They feel the best way to worship Chauntea is by planting and nurturing a seed that will nourish someone, thus making them a grateful worshiper whether they know it or not.
Chauntea's symbols are a rose surrounded by wheat sheaves.
It is an uncommon occurrence for Chauntea to manifest in a physical form, but if you ever hear the song of a lark in summer or a robin perched in a hedgerow you should share with them some seeds, as a show of gratitude for the bounty you received, as precious life was not gifted only to you but also to the smallest of creatures.
Every day of life is a holy day to Chauntea, but each land owner or farmer is expected to make adoration to Chauntea for the Seed sowing festival in early spring, where what is left from the previous harvest is often shared in abundance, or where a sheaf of wheat is tied to a beam in the barn at the end of a successful harvest. Newly wed couples are encouraged to spend their first night together in the fields to guarantee a fertile marriage.
Goddess of the waves, the deep ocean, currents and the sea wind.
Often called the Bitch Queen, but not by anyone who is likely to travel near or on the ocean. She is a malicious, greedy, petty, vain goddess who acts on her turbulent whims and self interest. She feels little obligation to honour any agreements unless the end result is beneficial to her. She is worshiped by Sailors, coastal dwellers and merchants not out of respect but out of fear of her destructive power. She does not care why people worship her, only that they do. It is common practice for sailors and sea-goers to toss valuables overboard to appease Umberlee, so she will allow safe passage, and if a ship was in extremely bad danger the gift would often contain a living being which Umberlee is more than happy to enfold in her watery bosom. Merchants and coastal inhabitants will leave offerings of gold, gems and silks at altars dedicated to Umberlee, which Umberlant priests will remove, then cleanse the shrine in salt-water and kelp. Clerics of Umberlee are tolerated but not admired, and are given free passage on ships to help gain favour. Should the ship face storms or run aground when an Umberlant priest is on board, then out of anger the sailors will make sure to kill the treacherous priest before they all drown. One Priests bloated corpse is said to have washed ashore with more than 30 cutlasses stuck in him.
Umberlee's symbols are two waves curling left and right
Umberlee manifests often as a giant woman with skin the colour of the sea and hair like seaweed wearing jewellery made of pearls and seashells and carrying a trident. She takes this form to strike fear into the hearts of people on sinking ships.
The Holy day of Umberlee is the First Tide, the day when the ice breaks up in the harbour, a procession was held through the town with music and a caged animal, then the animal was tied to a rock and thrown into the sea. If the animal survived it was magically healed and treated as a sacred animal.
The God of the forge, protection, creation, craftsmen, knowledge, war and the head of the Dwarven Pantheon
Born from rock and stone, with a soul an ember of fire, it is said he forged the Dwarves from metal and gems and breathed life into them when he blew on them to quench them. He then taught the dwarves mining, smithing and engineering and inspired invention and constantly sought to improve the race and encouraged intelligence, diligence and loyalty. In each Dwarven city fortress there will be a vast forge containing an everlasting flame dedicated to Moradin, should the fire ever go out the temple forge will have to be taken down stone by stone. Dwarves take great pride in their connection to Moradin and the knowledge that he bestowed upon them often seeming stubborn and standoffish towards non-dwarves, these are undoubtedly traits inherited from Moradin who is often described as stern but fair, but if he is slighted he never forgets a grudge. These grudges stretch back almost to the beginning when Moradin first battled for control of the mountains against Gruumsh the Orc god , who vowed "to slay all the gods, destroy all their creations and cover the earth with Orc-kind." Dwarves bear similar grudges against orcs as there have been many orcish attacks on Dwarven mountain strongholds. The priests of Moradin known as the Sonlinnor have recorded the entire history of wrongs commited against the Dwarves in the Great Book of Grudges across hundreds of generations. It is said that these are so important that they are written in the blood of the High Kings of the Dwarves. These grudges can never be expunged until each treacherous act and death is payed back in full with blood. But the enmity towards Orcs runs so deep that they will stay judgement against a wrongdoer if it means they can repay a debt born by the Orcs.
Moradin's symbol is an anvil topped with flame.
Moradin appears as a 20 foot tall dwarf, muscular and powerful particularly in the upper body with a long beard reaching to his knees. he is often depicted dressed plainly like a humble blacksmith with the only vanity a pair of golden bracers.
Holy days can be called by the High Forgemaster at any time often to celebrate a historic Dwarvish victory in battle, the crowning of a new king or the closing of a grudge. On such occasions metal is sacrificed to Moradin and later reformed into something usable by the Sonlinnor. While making such offerings participants kneel, reach into the flames and touch the glowing metal bare-handed. The truly faithful remain unharmed. A common prayer to Moradin is "You burn the scale from me, but the iron remains."