ISTE & Danielson

What is the Danielson Framework for Teaching?

The Framework for Teaching, created by Charlotte Danielson, is a research-based tool for supporting and assessing teacher practice. The Framework identifies the components of teacher practice that have been documented through empirical studies and theoretical research as promoting improved student learning. Danielson also emphasizes that The Framework for Teaching should be used as "a means to promote clear and meaningful conversations about effective teaching practice." (Danielson, Charlotte. The Framework for Teaching Evaluation Instrument. Princeton, NJ: The Danielson Group, 2013.)

What are the ISTE Standards for Teachers?

The ISTE Standards for Teachers (ISTE Standards•T) are the "standards for evaluating the skills and knowledge educators need to teach, work and learn in an increasingly connected global and digital society. As technology integration continues to increase in our society, it is paramount that teachers possess the skills and behaviors of digital age professionals. Moving forward, teachers must become comfortable being co-learners with their students and colleagues around the world." ("ISTE Standards for Teachers." ISTE Standards for Teachers. N.p., n.d. Web. 25 Aug. 2014. <http://www.iste.org/standards/standards-for-teachers>.)

How do the ISTE Standards for Teachers align with the Danielson Framework for Teaching?

DANIELSON FRAMEWORK FOR TEACHINGISTE STANDARDS FOR TEACHERS
Domain 1: Planning and Preparation
1a Demonstrating Knowledge of Content and Pedagogy3a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
1b Demonstrating Knowledge of Students
2c. Customize and personalize learning activities to address students’ diverse learning styles,working strategies, and abilities using digital tools and resources
4b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
1c Setting Instructional Outcomes2b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
1d Demonstrating Knowledge of Resources
3d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
5b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
1e Designing Coherent Instruction2a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
1f Designing Student Assessments2d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Domain 2: Classroom Environment
2a Creating an Environment of Respect and Rapport
3b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
4a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
4c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information
4d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.
2b Establishing a Culture for Learning
1d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
4d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.
2c Managing Classroom Procedures4a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
2d Managing Student Behavior
4a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
4c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information
2e Organizing Physical Space2b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
Domain 3: Instruction
3a Communicating with Students3c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
3b Using Questioning and Discussion Techniques3d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
3c Engaging Students in Learning
1a. Promote, support, and model creative and innovative thinking and inventiveness
1b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
4d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.
3d Using Assessment in Instruction
1c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
2b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
2d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
3e Demonstrating Flexibility and Responsiveness
2c. Customize and personalize learning activities to address students’ diverse learning styles,working strategies, and abilities using digital tools and resources
2d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
4b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
Domain 4: Professional Responsibilities
4a Reflecting on Teaching5c. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
4b Maintaining Accurate Records
3c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
3d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
4c Communicating with Families
3b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
3c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
4d Participating in the Professional Community
3b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
5a. Participate in local and global learning communities to explore creative applications of technology to improve student learning
4e Growing and Developing Professionally
3a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
5a. Participate in local and global learning communities to explore creative applications of technology to improve student learning
4f Showing Professionalism
5b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
5d. Contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school and community
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