3: Instruction

Domain 3: Instruction

3a  Communicating with Students


 Class WebsitesTeachers provide learning targets, announcements, information, materials, calendars via tools such as:
Learning Management SystemsLearning Management Systems (LMS) are software applications for the administration, documentation, tracking, reporting and delivery of learning materials and activities. Although several school districts adopt learning management systems such as Moodle and Blackboard, there are several free, online learning management systems available to educators. Examples:
 Social Media: 

Considering that 95% of teens are online, according to the Pew Research Internet Project’s national survey of teens and parents, and 81% percent use social networking sites such as Facebook, Twitter, and Instagram, it’s understandable that social media is a convenient way for teachers to connect with students.
  • Twitter (Popular with high school students)
  • Google+ (Integrates with Google Apps for Education. Create class Circles and Communities.)
  • Facebook (Create class pages for students and parents to follow)
  • Instagram (Great for sharing photos - popular with pre-teens as well as high school students)
 RemindRemind is a safe way for teachers to text message students.
 Google VoiceGoogle Voice is a voicemail service from Google that enables users to send free text messages, customize their  voicemail, read voicemail text transcript, and more. Google Voice messages may be forwarded to a teacher's  personal phone without students accessing teachers personal phone number.
 Google CalendarShared class calendars are a great way to communicate classroom events, class learning targets, activities, and  assessments. Teachers can also attach materials such as notes and study guides via Google Drive
 Kaizena Mini Google Add-OnTeachers to give students feedback and for a student to interact back with the teacher on a Google Document. Feedback can be in the form of audio feedback, typed feedback and sharing resources or links.

3b Using Questioning and Discussion Techniques


Tech4InquiryPresentation linking technology tools to each phase of the inquiry process: questioning, researching, discussing, creating,  discussing.
Social Media

Social Media provides educators and students with a forum for online questioning and discussion that can extend the  conversation beyond the time and space constraints of the classroom. Popular social media tools include:
 BackchannelingBackchanneling is the practice of maintaining a real-time online conversation alongside the primary group activity or  live spoken remarks. The term was coined in the field of Linguistics to describe listeners' behaviours during verbal  communication. Popular backchanneling tools include:
 Poll EverywherePoll Everywhere lets you engage your audience or class in Q&A and surveys anywhere in real time.

3c Engaging Students in Learning


Google Connected ClassroomsConnected Classrooms initiative lets classes take “virtual field trips” using Google+ Hangouts. Visit the Connected Classrooms Workshop Google+ Community to learn more.
 Google Hangouts                 Google Hangouts is Google's free video-conferencing tool that is available for teachers to use as part of Google Apps for Education. Up to 10 participants can join a Google Hangout at a time. It's a great way to connect your classroom with other classrooms anywhere in the world.
 Skype in the ClassroomSkype in the classroom is a free and easy way for teachers to open up their classroom. Meet new people, talk to  experts, share ideas and create engaging learning opportunities.
  • Mystery Skype is an educational game, invented by teachers, played by two classrooms on Skype. The aim of the game is to guess the location of the other classroom by asking each other questions. It's suitable for all age groups and can be used to teach subjects like geography, history, languages, mathematics and science.
 Blended CoursesBlended courses offer personalized learning choices, differentiated instruction, and flexible seat time for students  who desire an alternative to more conventional classroom settings. Students learn at least in part through delivery of  content and instruction via digital and online media with some element of student control over time, place, path or  pace. To learn more about blended learning in a "blended" format, visit A Blended Approach to Personalized Learning.
 Gamification/BadgesGamification increases student engagement by applying of typical elements of game playing (e.g., point scoring,  competition with others, rules of play, and rewards such as badges) to learning. Tools include:
  • Open Badges (earn badges for acquiring knowledge and skills)
  • MinecraftEdu  (a school-ready remix that can be played in a variety of subject areas including STEM, languages, history, and art.
  • Duolingo (game-based world language lessons)
 "Mise en place" lessons Mise en places lessons are learning opportunities where teachers provide all of the "ingredients" of the learning  target. Students combine the ingredients into their own "recipes" for learning the content and skills.
 Project-Based Learning Project/Problem-based learning (PBL) is a student-centered pedagogy in which students learn about a subject through the  experience of problem solving. Students learn thinking strategies, standards, and content knowledge.
 Flipped Learning via  Screencast videosFlipped learning inverts the typical cycle of content acquisition and applications so that students gain necessary knowledge before class. Instructors guide students to actively and interactively clarify and apply that knowledge  during class. Screencasting tools to create videos for flipping the classroom include:

3d Using Assessment in Instruction


 Google Forms & FlubarooGoogle forms are a great tool for providing formative checks for understanding. Forms may include visuals and videos along with a variety of questioning formats (multiple choice, true and false, matching, short answers, rating, and more. Teachers can also use the Flubaroo Google Add-on to autocorrect assessments. Examples:
 Kahoot!Create and play quizzes, discussions or even surveys using any device with a web browser. Not just a clicker, Kahoot! allows learners to both respond AND create with any device. Formative assessment and adaptive teaching happens through our data providing educators with a ‘snapshot’ of each learner's current understanding AND longer term tracking of progress
 QuizletQuizlet is a free website providing learning tools for students, including flashcards, study and game modes.
 SocrativeSocrative is a smart student response system that empowers teachers by engaging their classrooms with a series of  educational exercises and games. Teachers can then leverage the power of student responses and use the live, real  time data to inform instruction.
 InfuseLearningInfuse Learning is a free student response system that works with any Internet-connected device. Infuse Learning  allows teachers to push questions, prompts, and quizzes out to students' devices in private virtual classrooms. In an  Infuse Learning room a teacher can give students a wide variety of formats in which to respond to a question or  prompt. Students can reply to prompts and questions in standard multiple choice, true/false, and short answer  formats. But Infuse Learning also offers an option for students to reply by creating drawings or diagrams on their  iPads, Android tablets, or on their laptops.

3e Demonstrating Flexibility and Responsiveness


 Blended CoursesBlended courses offer personalized learning choices, differentiated instruction, and flexible seat time for students  who desire an alternative to more conventional classroom settings. Students learn at least in part through delivery of  content and instruction via digital and online media with some element of student control over time, place, path or  pace. To learn more about blended learning in a "blended" format, visit:
 Flipped Learning via  Screencast videosFlipped learning inverts the typical cycle of content acquisition and applications so that students gain necessary  knowledge before class. Instructors guide students to actively and interactively clarify and apply that knowledge during class. Screencasting tools to create videos for flipping the classroom include:
 InfuseLearning Assessments and lessons may be differentiated by language, task, student choice, etc.
 YouTube AnnotationsWith annotations you can layer text, links, and hotspots over your video. They help you enrich the video experience by  adding information, interactivity, enrichment, remediation, and engagement.
 Assistive Technology Assistive technology includes assistive, adaptive, and rehabilitative devices for students with disabilities. Assistive  technology promotes greater independence by enabling students to perform tasks that they were formerly unable to  accomplish, or had great difficulty accomplishing, by providing enhancements to, or changing methods of interacting  with, the technology needed to accomplish such tasks.

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