3a: Communicating with Students
CLASS WEBSITES + LEARNING MANAGEMENT SYSTEMS: Teachers provide learning targets, announcements, information, materials, calendars. LMS also allow for the administration, documentation, tracking, reporting and delivery of learning materials and activities.
CANVAS (adopted LMS in the Pewaukee School District)
SOCIAL MEDIA: Considering that 95% of teens are online, according to the Pew Research Internet Project’s national survey of teens and parents, and 81% percent use social networking sites such as Facebook, Twitter, and Instagram, it’s understandable that social media is a convenient way for teachers to connect with students.
GOOGLE VOICE is a voicemail service from Google that enables users to send free text messages, customize their voicemail, read voicemail text transcript, and more. Google Voice messages may be forwarded to a teacher's personal phone without students accessing teachers personal phone number.
GOOGLE CALENDAR: Shared class calendars are a great way to communicate classroom events, class learning targets, activities, and assessments. Teachers can also attach materials such as notes and study guides via Google Drive .
REMIND is a safe way for teachers to send text message students and parents.
3b: Using Questioning and Discussion Techniques
TECH4INQUIRY: Presentation linking technology tools to each phase of the inquiry process: questioning, researching, discussing, creating, discussing.
BACKCHANNELING is the practice of maintaining a real-time online conversation alongside the primary group activity or live spoken remarks. The term was coined in the field of Linguistics to describe listeners' behaviors during verbal communication. Popular back channeling tools include:
Chat features in video conferencing sites like ZOOM and GOOGLE MEET
Discussion in Learning Management Systems.
Surveys:
POLLEVERYWHERE lets you engage your audience or class in Q&A and surveys anywhere in real time.
3c: Engaging Students in Learning
GOOGLE MEET: Google Meet is Google's free video-conferencing tool that is available for teachers to use as part of Google Workspace. It's a great way to teach virtually, to connect your classroom with other classrooms anywhere in the world, etc.
BLENDED LEARNING: Blended courses offer personalized learning choices, differentiated instruction, and flexible seat time for students who desire an alternative to more conventional classroom settings. Students learn at least in part through delivery of content and instruction via digital and online media with some element of student control over time, place, path or pace.
EXAMPLE: Blended French 4/5 course (using Google Site and Google Classroom)
"MIS-EN-PLACE" LESSONS are learning opportunities where teachers provide all of the "ingredients" of the learning target. Students combine the ingredients into their own "recipes" for learning the content and skills.
GAMIFICATION/BADGES: Gamification increases student engagement by applying of typical elements of game playing (e.g., point scoring, competition with others, rules of play, and rewards such as badges) to learning. Tools include:
OPEN BADGES (earn badges for acquiring knowledge and skills)
MINECRAFTEdu can be played in a variety of subject areas including STEM, languages, history, art.
DUOLINGO: Game-based world language lessons
PROJECT-/PROBLEM-BASED LEARNING (PBL) is a student-centered pedagogy in which students learn about a subject through the experience of problem solving. Students learn thinking strategies, standards, and content knowledge.
3d: Using Assessment in Instruction
GOOGLE FORMS QUIZZES are a great tool for providing formative checks for understanding. Forms may include visuals and videos along with a variety of questioning formats (multiple choice, true and false, matching, short answers, rating, and more). Examples:
KAHOOT!: Create and play quizzes, discussions or even surveys using any device with a web browser. Not just a clicker, Kahoot! allows learners to both respond AND create with any device. Formative assessment and adaptive teaching happens through our data providing educators with a ‘snapshot’ of each learner's current understanding AND longer term tracking of progress.
SOCRATIVE empowers you to engage and assess your students as learning happens. Through the use of real-time questioning, result aggregation, and visualization, you have instant insight into levels of understanding so you can use class time to better collaborate and grow as a community of learners.
QUIZZIZ is a fun multiplayer classroom activity, that allows all your students to practice together.
STUDENT PORTFOLIOS: A portfolio is a purposeful collection of student work that exhibits the student's efforts, progress, and achievements in one or more areas of the curriculum. Portfolio Tools may include:
Student blogs
3e: Demonstrating Flexibility and Responsiveness
BLENDED LEARNING: Blended courses offer personalized learning choices, differentiated instruction, and flexible seat time for students who desire an alternative to more conventional classroom settings. Students learn at least in part through delivery of content and instruction via digital and online media with some element of student control over time, place, path or pace.
EXAMPLE: Blended French 4/5 course (using Google Site and Google Classroom)