morewads

More wads

shinwm_extrawep.zip:

A weapon mod that changes the Pistol, Chainsaw, Fist, Shotgun, Chaingun, and Rocket Launcher. Plasma, BFG, and Super Shotgun are just as the originals. Features fluid weapon animations fopr everything but the BFG. Also, works only with a EXTRADEH compatible wad (like shinffa2f.wad ;) )

YAWeapMod.zip:

Just a weapon mod, useful for Cooperative play. It has a bug, though. If you have more than 100 health, and pick up a 1 Health vial, you health will fall back to 100. But, what are you, a coward? 100 HP is more than enough :)

cs_x_rg.zip:

This wad changes all Chainsaws in a map for Railguns. It doesn't add plasma ammo, though. Each rail shot takes 5 cell ammo. In theory, you should be using this together with shinffa2d to get railguns, but there is still no right implementation for stacking dehached patches. Anyway, there it is.

cs_x_rg_extramsc.zip:

Same as above, but for EXTRADEH compatible wads. That solves in part the problem of 'stacked dehacked' patches. Use this for having railguns oh shinffa2d.

huasomarine.zip:

A (awful) skin I made- It just adds a chupalla to the DººM marine. Good for playing on September 18!

DoubleAmmoPickup.zip:

Just doubles the ammount of ammo picked up. Useful for having servers not running on Nightmare skill.

ABCDMv4.zip:

This is not mine. I just modified it a little for fixing the railgun (it was TOO fast IMO) I got the creators approval first, of course. This great wad was made by a team of people in the ABC Clan.

UACArena.zip:

Just MAP45 (previously was MAP01) from Shinffa, adapted for 1 on 1, Old School playing. No weapon mods, and with skill levels implemented.

shinffa2_railgun.zip:

Replaces chainsaws by railguns. The solution for having railguns on the current dehacked implementation. Only compatible with shinffa2a.wad and shinffa2.wad. You can still use with shinffa2b, though, but is not intended to. Better use cs_x_rg.zip and ask the DººM port developers to add appropiate support for stacking dehacked patches :)