Kids who join the Cub Scout program on June 1, 2015, or later must complete the Bobcat requirements listed below before earning the rank badge for their school or birth year.
Learn and say the Scout Oath, with help if needed.
Learn and say the Scout Law, with help if needed.
Show the Cub Scout sign. Tell what it means.
Show the Cub Scout handshake. Tell what it means.
Say the Cub Scout motto. Tell what it means.
Show the Cub Scout salute. Tell what it means.
With your parent or guardian, complete the exercises in the pamphlet How to Protect Your Children From Child Abuse: A Parent's Guide
To earn the Lion rank badge, a Cub Scout must complete the following requirements, working with an adult partner:
Lion's Honor
Fun on the Run
Animal Kingdom
Mountain Lion
King of the Jungle
I'll Do it Myself
Pick my Path
Gizmos and Gadgets
On Your Mark
Build it Up, Knock it Down
Rumble in the Jungle
Ready, Set, Grow
Complete each of the six required Adventures with your den or family, (Specific requirements for these adventures can be found in this (the) addendum.)
Games Tigers Play
My Tiger Jungle
Team Tiger
Tiger Bites
Tiger Circles: Duty to God
Tigers in the Wild
In addition to the four required adventures listed above, complete at least one elective Adventure of your den's or family's choosing.
Curiosity, Intrigue, and Magical Mysteries
Earning Your Stripes
Family Stories
Floats and Boats
Good Knights
Rolling Tigers
Sky is the Limit
Stories in Shapes
Tiger-iffic!
Tiger: Safe and Smart
Tiger Tag
Tiger Tales
Tiger Theater
Complete each of the six required Adventures.
Call of the Wild
Council Fire (Duty to Country)
Duty to God Footsteps
Howling at the Moon
Paws on the Path
Running With the Pack
In addition to the six required adventures listed previously, complete at least one elective Adventure of your den's or family's choosing.
Adventures in Coins
Air of the Wolf
Code of the Wolf
Collections and Hobbies
Cubs Who Care
Digging in the Past
Finding Your Way
Germs Alive!
Grow Something
Hometown Heroes
Motor Away
Paws of Skill
Spirit of the Water
Complete each of the six required Adventures with your den or family:
Bear Claws
Bear Necessities
Fellowship and Duty to God
Fur, Feathers, and Ferns
Baloo the Builder
Paws for Action (Duty to Country)
In addition to the six required adventures listed previously, complete at least one elective Adventure of your den's or family's choosing.
A Bear Goes Fishing
Bear Picnic Basket
Beat of the Drum
Critter Care
Forensics
Grin and Bear It
Make It Move
Marble Madness
Roaring Laughter
Robotics
Salmon Run
Super Science
A World of Sound
Complete each of the five required Adventures.
Cast Iron Chef
Duty to God and You
First Responder
Stronger, Faster, Higher
Webelos Walkabout
In addition to the five required adventures listed above, complete at least one elective Adventure of your den's or family's choosing for a total of at least six adventures.
(See the list that follows the Arrow of Light requirements.)
Adventures in Science
Aquanaut
Art Explosion
Aware and Care
Build It
Build My Own Hero
Castaway
Earth Rocks!
Engineer
Fix It
Game Design
Into the Wild
Into the Woods
Looking Back, Looking Forward
Maestro!
Moviemaking
Project Family
Sports
Complete each of the four required Adventures.
Building a Better World
Duty to God in Action
Outdoor Adventurer
Scouting Adventure
In addition to the four required adventures listed above, complete at least one elective Adventure of your den's or family's choosing, for a total of at least five adventures.
Adventures in Science
Aquanaut
Art Explosion
Aware and Care
Build It
Build My Own Hero
Castaway
Earth Rocks!
Engineer
Fix It
Game Design
Into the Wild
Into the Woods
Looking Back, Looking Forward
Maestro!
Moviemaking
Project Family
Sports