Challenge 2 - Attribute Clash Challenge
Post date: 01-Jul-2016 20:09:21
You know how it is, games work well on the Spectrum, but the colour attribute clash is a real issue on some games. Games like Trapdoor got around this by having huge sprites and lots of black space around them, others did away with colour entirely by having the game in only two colours, but classic games such as Jet Set Willy had colour clash when jumping through platforms, etc.
Your challenge for this month is to write a game that has as much colour clash as possible. How you do this is up to you, but naturally the game should ideally feature sprites, movement and whatever else to really get the most out of this unique feature of the Spectrum.
In fact whatever can make the colour clash as bad as possible is to be encouraged. Your whole character UDG sprites may not be up to this challenge.
The only requirement is to include the word Clash in the title of your game (to identify it as a challenge entry).
Entries to be submitted by end of July 2016.