selection = Sketchup.active_model.selection
model = Sketchup.active_model
entities = model.active_entities
selection = Sketchup.active_model.selection
face_count = 0
area_a = 0
# Look at all of the entities in the selection.
selection.each { |entity|
if entity.is_a? Sketchup::Face
face_count = face_count + 1
area_a = area_a + entity.area*0.00064513629
firstface = Array[area_a]
puts "#{firstface}"
end
}
UI.messagebox "Number of faces: #{face_count}"
UI.messagebox "Face area : #{area_a} square meter"
my_thi_dialog = UI::WebDialog.new("Multi Actions", false, "Selection Info", 400, 300, 400, 200, true)
my_thi_dialog.set_file("C:/Program Files/SketchUp/SketchUp 2017/Tools/FaceCount.html")
my_thi_dialog.show()
my_thi_dialog.add_action_callback("get_data") {|my_thi_dialog,action|count_face}
def count_face
selection = Sketchup.active_model.selection
model = Sketchup.active_model
entities = model.active_entities
selection = Sketchup.active_model.selection
face_count = 0
area_a = 0
# Look at all of the entities in the selection.
selection.each { |entity|
if entity.is_a? Sketchup::Face
face_count = face_count + 1
area_a = area_a + entity.area*0.00064513629
firstface = Array[area_a]
puts "#{firstface}"
end
}
UI.messagebox "Number of faces: #{face_count}"
UI.messagebox "Face area : #{area_a} square meter"
end
<!DOCTYPE html>
<html>
<head>
<title>Face Counting
</title>
</head>
<center><h1>Count Object Faces</h1>
<a href="skp:get_data@true">Count Faces </a>
<body>
<body>
</body>
<center><p>Select Object To Count Faces</p>
<br>
</body>
</html>
HTML DIALOG
RUBY CODE
require 'sketchup.rb'
dialog = UI::WebDialog.new("Face And Area Counter", true, "", 410, 600, 200, 100, true)
dialog.set_file("C:/Program Files/SketchUp/SketchUp 2017/Tools/BaseRec.html")
dialog.show
dialog.add_action_callback("typeName") {|dialog, action|
selection = Sketchup.active_model.selection
model = Sketchup.active_model
entities = model.active_entities
selection = Sketchup.active_model.selection
face_count = 0
area_a = 0
# Look at all of the entities in the selection.
selection.each { |entity|
if entity.is_a? Sketchup::Face
face_count = face_count + 1
dialog.execute_script("document.write('Number of faces : #{face_count} <br>')");
area_a = area_a + entity.area*0.00064513629
dialog.execute_script("document.write('Face And Area : #{area_a} <br>')");
firstface = Array[area_a]
puts "#{firstface}"
end
}
UI.messagebox "Number of faces: #{face_count}"
UI.messagebox "Face area : #{area_a} square meter"
dialog.execute_script("document.write('Number of faces : #{face_count} <br>')");
dialog.execute_script("document.write('Full area of faces is : #{area_a}<br>')")
}
HTML FILE
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd
<html>
<head>
<html xmlns="http://www.w3.org/1999/xhtml">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>Get your name from Sketchup</title>
<script language="javascript" src="js/prototype.js"></script>
<script language="javascript">
<script>
function dataFromSketchup(){
}
</script>
</head>
<body>
<p id="nameId"></p>
</div>
<a href="skp:typeName@true">Count Object Facess And Area</a><br />
<a href="skp:showConsole@true">Show Console</a>
</body>
</html>
AI assesment
This code is a Ruby script designed to calculate the area of each face in a SketchUp model. It iterates through all entities (faces) in the active entity set, increments a count for faces, and then calculates the area of each face using an approximation formula.
Let's break down the key lines of the code:
Initial Selection and Model Initialization:
# Define the initial selection based on the active model.= Sketchup.active_model.selection
This line sets the selection to be selected by all entities in the current active model.
Model Definition:
model = Sketchup.active_model
This line defines model as a reference to the active SketchUp model object.
Entities Collection:
entities = model.active_entities
This line collects all active entities (faces and other objects) in the active model.
Face Count Initialization:
face_count = 0
This line initializes a counter for faces, which will be used to keep track of the number of faces added
during the process.
Area Calculation Loop:
selection.each { |entity|
if entity.is_a? Sketchup::Face
face_count = face_count + 1
end
}
This loop iterates through each active entity in the model.
If an entity is a face, increment face_count.
The area of each face is then calculated using an approximation formula (area_a * 0.00064513629), and added to the total area_a.
Displaying Face Count and Area:
This line displays a message box with the count of faces and the calculated face area.
Initial Selection: The code starts by selecting all entities in the current active model. This is important because it determines which entities will be processed for face calculation.
Model Definition: It defines model as an instance of Sketchup.active_model, which represents the active SketchUp model.
Entities Collection: The active_entities property of the model is used to collect all active entities (faces and other objects) in the current model.
Face Count Initialization: A counter (face_count) is initialized to zero. This will be incremented each time a face is processed, helping to keep track of how many faces have been added.
Area Calculation Loop: The each loop iterates through each entity in the active model.
If an entity is a face, its area is calculated using the approximation formula (area_a * 0.00064513629), and it is then added to area_a.
Displaying Results: The results of the face calculation (number of faces and their areas) are displayed in a message box, allowing you to see how many faces were processed and what their approximate area is.
This code assumes that entities are either faces or other objects in the active model. If your model contains more complex shapes or non-faces like grids, this approach would need to be adjusted accordingly.
The area_a value used here is a very simple approximation and should ideally be replaced with an actual calculation for each face.
This code can be modified to use more accurate formulas or values if you have specific needs. For example, if your model contains complex shapes, you might adjust the area formula accordingly.
This approach provides a basic framework for calculating faces in SketchUp, but it is important to note that this implementation is not optimized and may need further refinement depending on your specific requirements. For more complex models or applications, consider using dedicated tools specifically designed for sketching and modeling in software like SketchUp.
Note: This example assumes the active_model has an is_a? method (which it likely does) to determine if a given object is an entity. If not, you would need to use an external library or scripting to handle this condition effectively.